Ok so this is almost a show stopper for me (almost).
Blueprint node SetActorEnableCollision does not replicate correctly to clients. server handles it fine. Any clients however cant decide if Actor has collision or not and spaz out.
Ive tried everything i can think of to eliminate what actual problem is and im pretty sure its node not replicating correctly.
Above is a video that shows collision issues. Server changes GameType which alters Objectives Collision and HiddenInGame (Which you will notice has no issues replicating).