Duplicated child on clients
So I have a problem with duplicated childs components. The character have two weapons attached as childs actor in the blueprint components, and when the player spawns all clients duplicate all weapons ...
I launch the game with PIE, dedicated server checked and 2 clients, only one spawn, the other stays in the character selection widget. ("arme" means weapon)
The character's components :
The weapon's components :
The weapon's blueprint:
The final log :
If you need more details ask and I will do my best, Thanks for reading !
I believe this is the same bug reported here: https://answers.unrealengine.com/questions/364080/child-actor-component-shows-two-instances-for-clie.html
Can you confirm?
answered Jan 25 '16 at 07:02 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here