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Duplicated child on clients

Hello !

So I have a problem with duplicated childs components. The character have two weapons attached as childs actor in the blueprint components, and when the player spawns all clients duplicate all weapons ...

I launch the game with PIE, dedicated server checked and 2 clients, only one spawn, the other stays in the character selection widget. ("arme" means weapon)

The character's components :

The weapon's components :

The weapon's blueprint:

The final log :

If you need more details ask and I will do my best, Thanks for reading !

Product Version: UE 4.10
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asked Jan 25 '16 at 11:16 AM in Bug Reports

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mdonge
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Hi mdonge,

I believe this is the same bug reported here: https://answers.unrealengine.com/questions/364080/child-actor-component-shows-two-instances-for-clie.html

Can you confirm?

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answered Jan 25 '16 at 07:02 PM

avatar image mdonge Jan 26 '16 at 05:52 AM

it seems to be the same, sorry for duplicate ...

avatar image Ben Halliday STAFF Jan 26 '16 at 08:39 PM

No problem. Go ahead and follow the linked post, and I'll update it once I see any change in the Bug Report's status.

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