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MatchState not appearing in GameState classes

I'm quite curious as to why some variables/functions would just not appear in blueprint regardless of it being tagged properly in C++

this is a code taken from Github's source. AGameState.h

 /** What match state we are currently in */
 UPROPERTY(ReplicatedUsing=OnRep_MatchState, BlueprintReadOnly, VisibleInstanceOnly, Category = GameState)
 FName MatchState;

it clearly stated it's BlueprintReadOnly. But doesn't seems to be appearing at all in the blueprint editor.

Product Version: UE 4.10
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asked Jan 25 '16 at 05:22 PM in Blueprint Scripting

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Are you looking at the git release for the version of the engine you're using?

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answered Jan 25 '16 at 05:50 PM

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