My project was being launched on iOS from Windows successfully before adding C++ classes.
Now it gives following errors when I try to Launch on iOS device.
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000043
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Deployment failed! Missing UE4Game binary.
You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:
UE4Game <Platform> <Configuration>
Will it be possible to launch C++ / Blueprint mixed project on iOS device from Windows? (I do not mean to ship the project to AppStore, I know it requires OSX)
In order to launch a code project onto an iOS device, you’ll need to either be using a source build, or launch the project form a Mac. So go ahead and grab a source build and try it again, and this should solve your issue.
I apologize for the delay. After looking further into this issue, my above information was incorrect. It turns out that in order to launch a code project onto an iOS device from Windows, you’ll need to have a Mac that you can perform a remote build from.