[Closed] Including DLLs in game's exe?
Hello guys, I recently tried to link an DLL with my project using C++, and I managed it to get it working (blueprint node to generate QR codes at runtime - yay!), but as it is right now, it searches for the DLL next to the game's .exe, and if the file is there, it creates the DLLHandle and gets the functions and calls them. Works fine! But if I ship the game, I need this DLL to stay always next to the binary. Thats not a big problem, but is it possible to "stick" the DLL inside the game binary? I know about this DelayLoadedDLLs stuff in the build.cs, but how do I get the DLLHandle then, without a filePath? Thanks for help :)
asked Jan 25 '16 at 10:01 PM in Packaging & Deployment
The question has been closed Jul 15 '16 at 07:36 PM by Samantha Sutton for the following reason:
Issue is now outdated. If you are still experiencing this issue, please make a new post for assistance. Thanks!
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