2d Procedural Level Generation
I'm working on a project for College in which I need to create a 2D sidescroller game that has the capacity for procedurally generated levels. I'd like to be able to create this feature using only the in-engine blueprints, as Im rather new to the coding aspect of Unreal. So far, I've only come up with some concepts as to how the procedural generator would work:
I'm not particularly sure which option would be best, from a simplicity standpoint (As I said, I'm rather new to Unreal, especially the coding aspect).
I'm wondering if anyone can suggest which of my concepts would be best, or if a better alternative is available?
Additionally, can anyone provide some assistance with creating the blueprints, or points in the right direction?
I would greatly appreciate any help with this! :D
asked Jan 25 '16 at 10:31 PM in Using UE4
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