PackagingResults:Error: Error Launch failed! Unknown Error

**I have imported my project to the new computer form my old one and when i try to launch it i get an error “PackagingResults:Error: Error Launch failed! Unknown Error” (With couple of warnings). **

75990-11.png

Everything in Android SDK is correct

Also when i try to compile it i get:

LogVSAccessor:Warning: Couldn't access Visual Studio
Recompiling GAMMA...
Launching UnrealBuildTool... [D:/PROGRAMY/EpicGames/Epic Games/4.10/Engine/Binaries/DotNET/UnrealBuildTool.exe GAMMA -ModuleWithSuffix GAMMA 1096 Win64 Development -editorrecompile -canskiplink "D:/SMUGER/Gamma/GAMMA/GAMMA.uproject" -rocket  -rocket -2015]
Warning: Starting HotReload took  0.0s.
CompilerResultsLog: New page: Compilation - Jan 26, 2016, 1:25:38 AM
CompilerResultsLog: Info Compiling game modules for hot reload
CompilerResultsLog: Info Target is up to date.
LogMainFrame: MainFrame: Module compiling took 0.801 seconds

**Note that i have Visual Studio 2015 Pro installed and **
I tried every solution but nothing worked.

LOG:

LogPlayLevel: Launcher Device ID: Android_ATC@5c9b9800
    LogPlayLevel: PlayLevel: No blueprints needed recompiling
    LogPackageDependencyInfo:Display:     Package Info not found for ../../../GAMMA/Content/Blueprints/Main_GameMode!
    LogPackageDependencyInfo:Display:     Package Info not found for ../../../GAMMA/Content/GRAFIC/Assets!
    LogPackageDependencyInfo:Display:     Package Info not found for ../../../GAMMA/Content/GRAFIC/Background!
    LogPackageDependencyInfo:Display:     Package Info not found for ../../../GAMMA/Content/GRAFIC/SoundOff!
    LogPackageDependencyInfo:Display:     Package Info not found for ../../../GAMMA/Content/GRAFIC/SoundOn!
    LogPackageDependencyInfo:Display:     Package Info not found for ../../../GAMMA/Content/HUD!
    LogPackageDependencyInfo:Display:     Package Info not found for ../../../GAMMA/Content/LVL/MainMenu!
    LogPackageDependencyInfo:Display:     Package Info not found for ../../../GAMMA/Content/SPRITES/Background!
    LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2104_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_2664_0///####STATCAT_Advanced####
    LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_2fb4_0///####STATCAT_Advanced#### old //STATGROUP_Threads//LauncherWorker///Thread_316c_0///####STATCAT_Advanced####
    LogChunkManifestGenerator:Display: Saving asset registry.
    LogChunkManifestGenerator:Display: Generated asset registry num assets 272, size is 326.47kb
    LogChunkManifestGenerator:Display: Done saving asset registry.
    LogCook:Display: Cook by the book total time in tick 0.000012s total time 0.705066
    LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_3220_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_2664_0///####STATCAT_Advanced####
    LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 0.000039
    LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_238c_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_2664_0///####STATCAT_Advanced####
    LogPlayLevel: Running AutomationTool...
    LogPlayLevel: Program.Main: CWD=D:\PROGRAMY\EpicGames\Epic Games\4.10\Engine\Binaries\DotNET
    LogPlayLevel: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=D:/SMUGER/Gamma/GAMMA/GAMMA.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -rocket -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Android_ATC -targetplatform=Android -cookflavor=ATC -build -map=/Game/LVL/MainMenu -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Game/LVL/MainMenu -Messaging -device=Android_ATC@5c9b9800 -addcmdline=-SessionId=C434A3C2425CD9CE78BE098201C3860E -SessionOwner=Smuger -SessionName='Play On Device'  -run -nokill
    LogPlayLevel: Automation.Process: IsBuildMachine=False
    LogPlayLevel: Automation.Process: ShouldKillProcesses=False
    LogPlayLevel: Automation.Process: Setting up command environment.
    LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/PROGRAMY/EpicGames/Epic Games/4.10/Engine/Programs/AutomationTool/Saved
    LogPlayLevel: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/PROGRAMY/EpicGames/Epic Games/4.10/Engine/Programs/AutomationTool/Saved/Logs)
    LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
    LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
    LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015
    LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
    LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=D:\PROGRAMY\Visual\Common7\Tools
    LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via D:\PROGRAMY\Visual\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
    LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\
    LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
    LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\
    LogPlayLevel: WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
    LogPlayLevel: ProjectUtils.CleanupFolders: Cleaning up project rules folder
    LogPlayLevel: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:\PROGRAMY\EpicGames\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Rules)
    LogPlayLevel: Automation.Process: Compiling scripts.
    LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
    LogPlayLevel: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
    LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for D:\SMUGER\Gamma\GAMMA\GAMMA.uproject
    LogPlayLevel: ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: D:\PROGRAMY\EpicGames\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Rules\UATRules-484682788.dll
    LogPlayLevel: ProjectParams.ValidateAndLog: Project Params **************
    LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalServerMapParams=
    LogPlayLevel: ProjectParams.ValidateAndLog: Archive=False
    LogPlayLevel: ProjectParams.ValidateAndLog: ArchiveMetaData=False
    LogPlayLevel: ProjectParams.ValidateAndLog: CreateAppBundle=True
    LogPlayLevel: ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\SMUGER\Gamma\GAMMA\ArchivedBuilds
    LogPlayLevel: ProjectParams.ValidateAndLog: BaseStageDirectory=D:\SMUGER\Gamma\GAMMA\Saved\StagedBuilds
    LogPlayLevel: ProjectParams.ValidateAndLog: Build=True
    LogPlayLevel: ProjectParams.ValidateAndLog: Cook=True
    LogPlayLevel: ProjectParams.ValidateAndLog: Clean=
    LogPlayLevel: ProjectParams.ValidateAndLog: Client=False
    LogPlayLevel: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
    LogPlayLevel: ProjectParams.ValidateAndLog: ClientCookedTargets=GAMMA
    LogPlayLevel: ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
    LogPlayLevel: ProjectParams.ValidateAndLog: Compressed=True
    LogPlayLevel: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
    LogPlayLevel: ProjectParams.ValidateAndLog: CookFlavor=ATC
    LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFly=False
    LogPlayLevel: ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
    LogPlayLevel: ProjectParams.ValidateAndLog: UnversionedCookedContent=False
    LogPlayLevel: ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
    LogPlayLevel: ProjectParams.ValidateAndLog: NumCookersToSpawn=0
    LogPlayLevel: ProjectParams.ValidateAndLog: GeneratePatch=False
    LogPlayLevel: ProjectParams.ValidateAndLog: CreateReleaseVersion=
    LogPlayLevel: ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
    LogPlayLevel: ProjectParams.ValidateAndLog: DLCName=
    LogPlayLevel: ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
    LogPlayLevel: ProjectParams.ValidateAndLog: AdditionalCookerOptions=
    LogPlayLevel: ProjectParams.ValidateAndLog: DedicatedServer=False
    LogPlayLevel: ProjectParams.ValidateAndLog: DirectoriesToCook=
    LogPlayLevel: ProjectParams.ValidateAndLog: CulturesToCook=
    LogPlayLevel: ProjectParams.ValidateAndLog: EditorTargets=
    LogPlayLevel: ProjectParams.ValidateAndLog: Foreign=False
    LogPlayLevel: ProjectParams.ValidateAndLog: IsCodeBasedProject=True
    LogPlayLevel: ProjectParams.ValidateAndLog: IsProgramTarget=False
    LogPlayLevel: ProjectParams.ValidateAndLog: IterativeCooking=True
    LogPlayLevel: ProjectParams.ValidateAndLog: CookAll=False
    LogPlayLevel: ProjectParams.ValidateAndLog: CookMapsOnly=False
    LogPlayLevel: ProjectParams.ValidateAndLog: Deploy=True
    LogPlayLevel: ProjectParams.ValidateAndLog: IterativeDeploy=True
    LogPlayLevel: ProjectParams.ValidateAndLog: FastCook=False
    LogPlayLevel: ProjectParams.ValidateAndLog: LogWindow=False
    LogPlayLevel: ProjectParams.ValidateAndLog: Manifests=False
    LogPlayLevel: ProjectParams.ValidateAndLog: MapToRun=/Game/LVL/MainMenu
    LogPlayLevel: ProjectParams.ValidateAndLog: NoClient=False
    LogPlayLevel: ProjectParams.ValidateAndLog: NumClients=0
    LogPlayLevel: ProjectParams.ValidateAndLog: NoDebugInfo=False
    LogPlayLevel: ProjectParams.ValidateAndLog: NoCleanStage=False
    LogPlayLevel: ProjectParams.ValidateAndLog: NoXGE=False
    LogPlayLevel: ProjectParams.ValidateAndLog: MapsToCook=/Game/LVL/MainMenu
    LogPlayLevel: ProjectParams.ValidateAndLog: Pak=False
    LogPlayLevel: ProjectParams.ValidateAndLog: Package=False
    LogPlayLevel: ProjectParams.ValidateAndLog: NullRHI=False
    LogPlayLevel: ProjectParams.ValidateAndLog: FakeClient=False
    LogPlayLevel: ProjectParams.ValidateAndLog: EditorTest=False
    LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTests=False
    LogPlayLevel: ProjectParams.ValidateAndLog: RunAutomationTest=
    LogPlayLevel: ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
    LogPlayLevel: ProjectParams.ValidateAndLog: CrashIndex=0
    LogPlayLevel: ProjectParams.ValidateAndLog: ProgramTargets=
    LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\SMUGER\Gamma\GAMMA\Binaries\Android
    LogPlayLevel: ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\SMUGER\Gamma\GAMMA\Binaries\Android
    LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\SMUGER\Gamma\GAMMA\Binaries\Android\GAMMA
    LogPlayLevel: ProjectParams.ValidateAndLog: ProjectGameExePath=D:\SMUGER\Gamma\GAMMA\Binaries\Android\GAMMA
    LogPlayLevel: ProjectParams.ValidateAndLog: Distribution=False
    LogPlayLevel: ProjectParams.ValidateAndLog: Prebuilt=False
    LogPlayLevel: ProjectParams.ValidateAndLog: Prereqs=False
    LogPlayLevel: ProjectParams.ValidateAndLog: NoBootstrapExe=False
    LogPlayLevel: ProjectParams.ValidateAndLog: RawProjectPath=D:\SMUGER\Gamma\GAMMA\GAMMA.uproject
    LogPlayLevel: ProjectParams.ValidateAndLog: Rocket=True
    LogPlayLevel: ProjectParams.ValidateAndLog: Run=True
    LogPlayLevel: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
    LogPlayLevel: ProjectParams.ValidateAndLog: ServerCookedTargets=
    LogPlayLevel: ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
    LogPlayLevel: ProjectParams.ValidateAndLog: ShortProjectName=GAMMA
    LogPlayLevel: ProjectParams.ValidateAndLog: SignedPak=False
    LogPlayLevel: ProjectParams.ValidateAndLog: SignPak=
    LogPlayLevel: ProjectParams.ValidateAndLog: SkipCook=True
    LogPlayLevel: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
    LogPlayLevel: ProjectParams.ValidateAndLog: SkipPak=False
    LogPlayLevel: ProjectParams.ValidateAndLog: SkipStage=False
    LogPlayLevel: ProjectParams.ValidateAndLog: Stage=True
    LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSteam=False
    LogPlayLevel: ProjectParams.ValidateAndLog: bUsesCEF3=False
    LogPlayLevel: ProjectParams.ValidateAndLog: bUsesSlate=True
    LogPlayLevel: ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
    LogPlayLevel: ProjectParams.ValidateAndLog: Project Params **************
    LogPlayLevel: Project.Build: ********** BUILD COMMAND STARTED **********
    LogPlayLevel: UE4Build.Build: ************************* UE4Build:
    LogPlayLevel: UE4Build.Build: ************************* ForceMonolithic: False
    LogPlayLevel: UE4Build.Build: ************************* ForceNonUnity:False
    LogPlayLevel: UE4Build.Build: ************************* ForceDebugInfo: False
    LogPlayLevel: UE4Build.Build: ************************* UseXGE: True
    LogPlayLevel: UE4Build.Build: ************************* UseParallelExecutor: False
    LogPlayLevel: Completed Launch On Stage: Build Task, Time: 2.255380
    LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1ec_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_2664_0///####STATCAT_Advanced####
    LogPlayLevel: CommandUtils.Run: Run: D:\PROGRAMY\EpicGames\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe GAMMA Android Development  D:\SMUGER\Gamma\GAMMA\GAMMA.uproject  -remoteini="D:\SMUGER\Gamma\GAMMA" -noxge -generatemanifest -rocket -NoHotReloadFromIDE
    LogPlayLevel: UnrealBuildTool: NDK version: 19, GccVersion: 4.8
    LogPlayLevel: CommandUtils.Run: Run: Took 1,1792278s to run UnrealBuildTool.exe, ExitCode=0
    LogPlayLevel: UE4Build.PrepareManifest: Copied UBT manifest to D:\PROGRAMY\EpicGames\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml
    LogPlayLevel: CommandUtils.Run: Run: D:\PROGRAMY\EpicGames\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe GAMMA Android Development  D:\SMUGER\Gamma\GAMMA\GAMMA.uproject  -remoteini="D:\SMUGER\Gamma\GAMMA" -noxge -rocket -NoHotReloadFromIDE -ignorejunk
    LogPlayLevel: UnrealBuildTool: Target is up to date.
    LogPlayLevel: CommandUtils.Run: Run: Took 0,6804189s to run UnrealBuildTool.exe, ExitCode=0
    LogPlayLevel: CommandUtils.Run: Run: D:\PROGRAMY\EpicGames\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe "D:\SMUGER\Gamma\GAMMA\GAMMA.uproject" Android Development -prepfordeploy -rocket -NoHotReloadFromIDE -ignorejunk
    LogPlayLevel: UnrealBuildTool: NDK version: 19, GccVersion: 4.8
    LogPlayLevel: UnrealBuildTool: Receipt Filename: D:\SMUGER\Gamma\GAMMA\Build\Receipts\GAMMA-Android-Development.target.xml
    LogPlayLevel: UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml
    LogPlayLevel: UnrealBuildTool:
    LogPlayLevel: UnrealBuildTool: APL: ..\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml
    LogPlayLevel: UnrealBuildTool:
    LogPlayLevel: UnrealBuildTool: ====26.01.2016 00:06:09====PREPARING TO MAKE APK=================================================================
    LogPlayLevel: UnrealBuildTool:
    LogPlayLevel: UnrealBuildTool: ==== Writing to shim file D:\SMUGER\Gamma\GAMMA\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
    LogPlayLevel: UnrealBuildTool:
    LogPlayLevel: UnrealBuildTool: ==== Shim data file up to date so not writing. ====
    LogPlayLevel: UnrealBuildTool:
    LogPlayLevel: UnrealBuildTool: ==== Writing to template target file D:\SMUGER\Gamma\GAMMA\Build\Android\src\com\YourCompany\GAMMA\AlarmReceiver.java ====
    LogPlayLevel: UnrealBuildTool:
    LogPlayLevel: UnrealBuildTool: ==== Template target file up to date so not writing. ====
    LogPlayLevel: UnrealBuildTool:
    LogPlayLevel: UnrealBuildTool: ==== Writing to template target file D:\SMUGER\Gamma\GAMMA\Build\Android\src\com\YourCompany\GAMMA\DownloaderActivity.java ====
    LogPlayLevel: UnrealBuildTool:
    LogPlayLevel: UnrealBuildTool: ==== Template target file up to date so not writing. ====
    LogPlayLevel: UnrealBuildTool:
    LogPlayLevel: UnrealBuildTool: ==== Writing to template target file D:\SMUGER\Gamma\GAMMA\Build\Android\src\com\YourCompany\GAMMA\OBBDownloaderService.java ====
    LogPlayLevel: UnrealBuildTool:
    LogPlayLevel: UnrealBuildTool: ==== Template target file up to date so not writing. ====
    LogPlayLevel: UnrealBuildTool: Cleaning up files based on template dir D:\SMUGER\Gamma\GAMMA\Build\Android\src\com\YourCompany\GAMMA
    LogPlayLevel: UnrealBuildTool: Building Java with SDK API level 'android-19'
    LogPlayLevel: UnrealBuildTool: D:\SMUGER\Gamma\GAMMA\Binaries\Android\GAMMA-armv7-es2.apk is out of date due to newer input file D:\SMUGER\Gamma\GAMMA\Binaries\Android\GAMMA-armv7-es2.so
    LogPlayLevel: UnrealBuildTool: APL Init: armeabi-v7a
    LogPlayLevel: UnrealBuildTool: GearVR init
    LogPlayLevel: UnrealBuildTool: Oculus Signature Files (osig) will be removed from APK
    LogPlayLevel: UnrealBuildTool: bPackageDataInsideApk = False
    LogPlayLevel: UnrealBuildTool:
    LogPlayLevel: UnrealBuildTool: ====26.01.2016 00:06:10====PREPARING NATIVE CODE=================================================================
    LogPlayLevel: UnrealBuildTool:
    LogPlayLevel: UnrealBuildTool: ====26.01.2016 00:06:10====UPDATING BUILD CONFIGURATION FILES====================================================
    LogPlayLevel: UnrealBuildTool: Updating project.properties, local.properties, and build.xml...
    LogPlayLevel: UnrealBuildTool: Updating project.properties, local.properties, and build.xml...
    LogPlayLevel: UnrealBuildTool:
    LogPlayLevel: UnrealBuildTool: ==== Writing new GameActivity.java file to D:\SMUGER\Gamma\GAMMA\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ====
    LogPlayLevel: UnrealBuildTool: UnrealBuildTool Exception: System.UnauthorizedAccessException: Odmowa dostępu do ścieżki „D:\SMUGER\Gamma\GAMMA\Intermediate\Android\APK\libs\VrApi.jar”.
    LogPlayLevel: UnrealBuildTool:    w System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    LogPlayLevel: UnrealBuildTool:    w System.IO.File.InternalDelete(String path, Boolean checkHost)
    LogPlayLevel: UnrealBuildTool:    w UnrealBuildTool.Android.AndroidPluginLanguage.ProcessPluginNode(String Architecture, String NodeName, String Input, XDocument& XMLWork)
    LogPlayLevel: UnrealBuildTool:    w UnrealBuildTool.Android.AndroidPluginLanguage.ProcessPluginNode(String Architecture, String NodeName, String Input)
    LogPlayLevel: UnrealBuildTool:    w UnrealBuildTool.Android.UEDeployAndroid.MakeApk(String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk)
    LogPlayLevel: UnrealBuildTool:    w UnrealBuildTool.Android.UEDeployAndroid.PrepTargetForDeployment(UEBuildTarget InTarget)
    LogPlayLevel: UnrealBuildTool:    w UnrealBuildTool.UnrealBuildTool.DoPostStartupStuffThatCanAccessConfigs(String[] Arguments)
    LogPlayLevel: CommandUtils.Run: Run: Took 4,9417849s to run UnrealBuildTool.exe, ExitCode=5
    LogPlayLevel: BuildCommand.Execute: ERROR: BUILD FAILED
    LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception:
    LogPlayLevel: Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:5): D:\PROGRAMY\EpicGames\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe "D:\SMUGER\Gamma\GAMMA\GAMMA.uproject" Android Development -prepfordeploy -rocket -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.01.26-00.06.09.txt'
    LogPlayLevel: Stacktrace:    w AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
    LogPlayLevel:    w AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
    LogPlayLevel:    w AndroidPlatform.PostBuildTarget(UE4Build Build, String ProjectName, String UProjectPath, String Config)
    LogPlayLevel:    w AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
    LogPlayLevel:    w AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars)
    LogPlayLevel:    w Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
    LogPlayLevel:    w BuildCookRun.DoBuildCookRun(ProjectParams Params)
    LogPlayLevel:    w BuildCommand.Execute()
    LogPlayLevel:    w AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
    LogPlayLevel:    w AutomationTool.Automation.Process(String[] CommandLine)
    LogPlayLevel:    w AutomationTool.Program.MainProc(Object Param)
    LogPlayLevel:    w AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
    LogPlayLevel:    w AutomationTool.Program.Main()
    LogPlayLevel: ProcessManager.KillAll: Trying to kill 0 spawned processes.
    LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5
    LogPlayLevel: Domain_ProcessExit
    LogPlayLevel: copying UAT log files...
    LogPlayLevel: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
    LogPlayLevel: Completed Launch On Stage: Build Task, Time: 6.506958
    LogPlayLevel: BUILD FAILED
    PackagingResults:Error: Error Launch failed! Unknown Error

Regards

when you installed VS2015, installed the common tools too?

Yes i did

Smuger,

Try changing your Android SDK settings from ‘matchNDK’ to ‘latest’. I’d also suggest deleting the DerivedDataCache, Intermediate and Saved folders from your project folders. You may also want to try pressing “set as default” within your project settings.

Please upload your newest error logs as a .txt file if you are still having trouble.

Thanks!

##Thank you for reply
Changing Android SDK settings to “latest” makes no differences, same about deleting the DerivedDataCache. I also believe that in version 4.10 of an engine there is no “set as default” button in Project Settings anymore so none of mentioned solutions work for me.

Regards

Update:

I can launch my project on windows emulator of Android so it must by something wrong with Nvidia CodeWorks.

Have you tried reinstalling AndroidWorks? If so, did you make sure that the SDKs were installed? Just to be sure, I would suggest looking over the [Android Documentation][1], as it’ll walk you through the steps for AndroidWorks.

Could you test a brand new project with your Android device and see if it’s project specific or not?

Thanks!

https://docs.unrealengine.com/latest/INT/Platforms/Android/GettingStarted/1/index.html

Hey Smuger,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!

Yes I reinstall Android works few times but error remains the same. I tried a different route (Installing all staff that android needs using different program). After I installed Android Studio (With SDKs) I can now launch blank project on my smartphone. My old project still gets the same erroor.
Regards

Is it possible for you to zip your project and allow me to access it? I can then test it on my end and see whether or not it’s project specific or if it has something to do with how your AndroidWorks is set up.

Since you’ve reinstalled the Android SDKs a few times, would you mind showing me your Android SDK section within the Editor? As well as providing me the output error logs from your most recent attempt?

Thanks! :slight_smile:

Hey Smuger,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!

I just gave up. Best of luck

Hi everyone, have the same problems here, on version 4.10.4 and also in last v 4.11.2.

Please don’t mark a question as resolved if there is no answer, You may better remove the question. Because this is another post I am reading and getting nothing.

Here is my error from log file: [2016.04.21-12.10.57:953][ 0]LogWindows:Error: === Critical error: ===
Fatal error: [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp] [Line: 83]
SECURE CRT: Invalid parameter detected.
Expression: Unknown Function: Unknown. File: Unknown Line: 0

Also had some warning, the project was made from blank project. [2016.04.21-12.10.57:352][ 0] LogLinker:Warning: Can’t find file ‘/Game/FirstPersonBP/FirstPersonOverview’
[2016.04.21-12.10.57:352][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/FirstPersonBP/FirstPersonOverview’: Can’t find file ‘/Game/FirstPersonBP/FirstPersonOverview’
[2016.04.21-12.10.57:352][ 0]LogLinker:Warning: Can’t find file ‘/Game/FirstPersonBP/FirstPersonOverview’
[2016.04.21-12.10.57:352][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/FirstPersonBP/FirstPersonOverview’: Can’t find file ‘/Game/FirstPersonBP/FirstPersonOverview’
[2016.04.21-12.10.57:352][ 0]LogUObjectGlobals:Warning: Failed to find object ‘Class /Game/FirstPersonBP/FirstPersonOverview.FirstPersonOverview_C’

Ion Cocarcea,

Please upload your error output logs in a new AnswerHub post. There we’ll assist you further.

Thanks!