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Unable to make a Postprocess component of a BP respect a volume

So I have a postprocess component added to a BP that I would like to be active when the player steps into the volume set in the BP. However it seems to be active regardless of where the player is in the world.

The tooltip for the postprocess says that if it's parented to a UShapeComponent it will respect that volume but it doesn't seem to work unless there's something wrong with my setup.

Any idea how to set this up correctly?

  • ook

Product Version: UE 4.10
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asked Jan 25 '16 at 11:57 PM in Blueprint Scripting

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00k_
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Never mind, found the magic checkbox at the bottom of the Postprocess called "Unbound". Disabling this allows it to use the parent shape correctly.

Probably should update the tooltip and or "unbound" option name to make this more clear.

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answered Jan 26 '16 at 12:11 AM

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00k_
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avatar image Alex Chozabu P-B Jul 31 '17 at 11:21 AM

Thanks! the tooltip does indeed incorrectly imply the default behaviour will be bounded.

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