1 Frame lost when camera is teleported
I noticed that 1 frame is lost when I set the world location to a camera component.
It is like if the last frame before setting the location was blended with the next one. I could actually paused it in the middle of the scene.
I have the lag off and I do a
I have also noticed that it happens when I toggle from First Person Camera to Third Person although I use 2 different Cameras for this.
I have trial-failed all the different combinations of the Player Camera Manager without any success.
I know it's not a big deal, but it's noticeable and I'd rather solve it without walkarounds, or at least understand why UE4 does this.
asked Jan 26 '16 at 12:33 AM in Rendering
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