1 Frame lost when camera is teleported

I noticed that 1 frame is lost when I set the world location to a camera component.

It is like if the last frame before setting the location was blended with the next one. I could actually paused it in the middle of the scene.

I have the lag off and I do a SetWorldLocation(NewLocation, false, nullptr, ETeleportType::TeleportPhysics); I have also tried blueprints without success.

I have also noticed that it happens when I toggle from First Person Camera to Third Person although I use 2 different Cameras for this.

I have trial-failed all the different combinations of the Player Camera Manager without any success.

I know it’s not a big deal, but it’s noticeable and I’d rather solve it without walkarounds, or at least understand why UE4 does this.

Many Thanks!

Regards,

B