Specular reflections visible through walls
I was working on a prototype map and noticed recently that specular reflections (from stationary point lights) were showing through walls. Is this a limitation of the engine? If so are there any good workflow/workarounds I could use to minimize the issue?
The red light is from the small room.
This is a limitation of using reflection captures.
This page will cover the basics and this is mentioned in the limitations section at the bottom of the page: https://docs.unrealengine.com/latest/INT/Engine/Rendering/LightingAndShadows/ReflectionEnvironment/index.html
This second page that should also help with basic uses and how to properly use reflections captures as well: https://docs.unrealengine.com/latest/INT/Resources/Showcases/Reflections/index.html
I hope this helps.
answered Jan 26 '16 at 08:50 PM
Tim Hobson ♦♦ STAFF
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