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Specular reflections visible through walls

I was working on a prototype map and noticed recently that specular reflections (from stationary point lights) were showing through walls. Is this a limitation of the engine? If so are there any good workflow/workarounds I could use to minimize the issue?

alt text

The red light is from the small room.

Regards,

  • ook

Product Version: UE 4.10
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asked Jan 26 '16 at 01:40 AM in Rendering

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00k_
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Hi ook,

This is a limitation of using reflection captures.

This page will cover the basics and this is mentioned in the limitations section at the bottom of the page: https://docs.unrealengine.com/latest/INT/Engine/Rendering/LightingAndShadows/ReflectionEnvironment/index.html

This second page that should also help with basic uses and how to properly use reflections captures as well: https://docs.unrealengine.com/latest/INT/Resources/Showcases/Reflections/index.html

I hope this helps.

Tim

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answered Jan 26 '16 at 08:50 PM

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Tim Hobson ♦♦ STAFF
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avatar image 00k_ Jan 27 '16 at 12:26 AM

Ah makes sense. So I'm seeing the information from the reflection capture inside the room. I'll try a cubic capture as well and see if that helps my case. Seems like thin walls are just a pain. ;)

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