"Texture streaming pool over *large number* MB" message in packaged build

My team has been getting this message in packaged builds (on Windows) since upgrading from 4.8 to 4.10.

It looks like it flashes for one frame when the packaged game is opened, otherwise the game works fine.

I have found some other threads with similar problems, but none of them have helped.

This is obviously not a game-breaking issue but I’m out of ideas.

Thanks in advance for any help!

Acren,

You can set this in your Defaultengine.ini under [/Script/Engine.RendererSettings]. Underneath Engine.RendererSettings you’ll need to add: r.Streaming.PoolSize=#

Please keep in mind that whatever number you put in the streaming poolsize will take up your video ram. So if you put 4000 in, it’ll take up 4GB of video ram.

[Texture Scalability Documentation][1]

Thanks!

Scalability Reference for Unreal Engine | Unreal Engine 5.1 Documentation

With version 4.14 the r.Streaming.PoolSize=# no longer works to change pool size. Come on EPIC, wasting more time trying to get the engine to work and less time designing. Stop adding features until you fix some of these bugs!

CrashA51,

Please report any bug you’ve found as its own post in AnswerHub.

Thank you!