Animation Blueprint: Sequence Finished Notify?
In my Animation Blueprint I am using a kind of override animation for attacking etc. that gets blended on top of the locomotion animation (upper body only).
This override animation is a reference to any animation sequence and gets set dynamically. The problem is I don't know how to tell when the override animation has finished playing, so I can switch back to "locomotion only".
The blueprint node (play sequence) I am using doesn't seem to give out any information/event about this and adding a notification "manually" to every single sequence that can potentially get played as an action-override seems like an extremely bad solution. Any help?
asked Jan 26 '16 at 10:54 AM in Using UE4
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