Links Breaking when loading UE4 game

Whilst compiling my project, i am finding links breaking in certain locations, and it seems to be because the object that is referenced is in a different blueprint which is compiled after the blueprint accessing it. There seems to be no way to change the compile order of blueprints

Hi ArthurShade,

  • Does this occur in a clean, blank project with no additional content or is it limited to one project?
  • What steps can I take to reproduce this on my end?
  • Does this seem limited to one blueprint in particular or does it occur across multiple blueprints?
  • Do you have any circular references/dependencies in your blueprints?

Hi ArthurShade,

We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.