Okay so i have been doing my AI’s dirctly in the actor’s blueprint. and then i heard about this behavior tree thing.
And i was wondering what is the benefits to use a behavior tree. from what ive seen you need blackboards and tree’s and blueprints and alot of stuff, and all the functions the AI have seems to be split out all over the place, just seems like a mess to me.
But are there any benefits to use a tree for all AI’s or is it maby only usefull for more advanced AI’s?
Example. i want an AI that walks around until he sees me, then hes run towards me and attack me and die. is it still usefull to use a tree?
Sorry if this question is dumb, new to this engine.
Thanks in advance!