Are there any ways to make the project more influent
My project makes the whole computer stucks! Are there anyway to improve its influence?
asked Jan 26 '16 at 01:28 PM in Packaging & Deployment
Do you mean performance of your project/game?
Well, there are a lot of things you can do to get a better perfomance, but it also depends of your game.
If your meshes, foliages etc are already lowpoly it helps a lot.
*You can change the scalability settings in the editor, customize them to get the better graphic/perfomance you want.
*Using the World Composition to your landscapes levels.
*Study about level streaming, see tutorial here: https://www.youtube.com/watch?v=jqdz9n-7H_A
*Uses culling to all your meshes and folliages (You can find it under LOD settings of the actor in your lvl, change the Max distance, you can see this feature working under play or "GameView"
*Reduces the textures resolution.
*Try to use static shadows, it takes a while to build, but it has better perfomance than movable shadows. If you need to use movable shadows, than take a look at cascaded shadows to improve perfomance.
*Try not to use too much post processing features, like DephOfField.
*Always has a LightmassImportanceVolume and PrecomputedVisibilityVolume
Keep trying and trying. Good luck!
answered Jan 26 '16 at 07:44 PM
Try unchecking realtime too. It's toggleable at the arrow at the top left of the viewport where you also can enable show FPS.
answered Jan 28 '16 at 02:32 PM
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