Are there any ways to make the project more influent

My project makes the whole computer stucks! Are there anyway to improve its influence?

Do you mean performance of your project/game?

Well, there are a lot of things you can do to get a better perfomance, but it also depends of your game.

If your meshes, foliages etc are already lowpoly it helps a lot.

*You can change the scalability settings in the editor, customize them to get the better graphic/perfomance you want.

*Using the World Composition to your landscapes levels.

*Study about level streaming, see tutorial here: UE4 Level Streaming | A Blueprint Tutorial by Devin Sherry - YouTube

*Uses culling to all your meshes and folliages (You can find it under LOD settings of the actor in your lvl, change the Max distance, you can see this feature working under play or “GameView”

*Reduces the textures resolution.

*Try to use static shadows, it takes a while to build, but it has better perfomance than movable shadows. If you need to use movable shadows, than take a look at cascaded shadows to improve perfomance.

*Try not to use too much post processing features, like DephOfField.

*Always has a LightmassImportanceVolume and PrecomputedVisibilityVolume

Keep trying and trying. Good luck!

Thanks! Problem solved

No problem! Please mark this question as resolved, thanks and good studies

Try unchecking realtime too. It’s toggleable at the arrow at the top left of the viewport where you also can enable show FPS.