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LineTrace on Visibility not working with objects in Streaming Levels

I have a linetrace on the visibility channel in my project. I have it in a test level and it works as intended.

The problem is that while working in the streaming levels setup the linetrace by channel only returns objects/actors that are in the parent level. How can I make it detect objects in other streaming levels ?

So far we only use the streaming levels so we can separate work between teammates, so all child levels are actually loaded from the start of the game.

Initially our setup was done by loading the child levels manually. We also tried it in a different way so used the world composition tool to make a new setup, and have the separate folders be detected automatically but that did not change the result of the linetrace on visibility. In the same project we use LinetraceForObject and that returns objects from all levels in any setup.

Product Version: UE 4.9
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asked Jan 26 '16 at 02:20 PM in Blueprint Scripting

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