Disabling unneeded C++ modules.
I found this question, but it was never answered. https://answers.unrealengine.com/questions/222068/how-to-disable-compile-some-of-the-modules.html
When I build from the source version of the engine, it builds lots of modules that I don't need.
What's the proper way to disable modules that I know I definitely don't need (I have Paper 2D game so I definitely don't need Landscape and Foliage, etc).
asked Jan 26 '16 at 04:12 PM in Packaging & Deployment
I have received more information on this topic. Removing C++ modules is not something that we support currently. While you are welcome to experiment with it, there is no guarantee that your game would function properly with some modules removed.
Also, keep in mind that removing some modules may not make much of a different in terms of file size, and the amount of effort required to do so may not be worth the decrease in size.
Have a great day
answered Feb 10 '16 at 01:48 PM
Sean L ♦♦ STAFF
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