After UE4 crash, all settings for CharacterMovement is gone

When editing my SideScrollerCharacter/CharacterMovement, UE4 crashed. When I loaded it back up, all the settings of my character that I had been working on for weeks to get the right feeling, was gone. Is there any way to get my old character back? The animation blueprints and the mesh could not be found so they were reset. Now, when I try to get my character working again, I get issues that I didn’t have to start of with. For instance, the mesh wont turn, it will only face one direction. As you can probably tell, i’m not very experienced with UE4 yet, only been doing it for about two months. But I’m working on a portfolio to be accepted into a game design university so this project is really important to me. Right now, the game I’ve been working on is worthless :frowning: Would really appreciate any help I can get. Please let me know how I can provide any additional information that would help.

TLDR: All my CharacterMovement details are gone and so are the mesh and animation blueprint.

Below are some stuff I found in “Output Log”.

LogBlueprint:Warning: [compiler MixamoCharacter_Master] Warning Input Axis Event references unknown Axis ‘LookUpRate’ for InputAxis LookUpRate
LogBlueprint:Warning: [compiler MixamoCharacter_Master] Warning Input Axis Event references unknown Axis ‘TurnRate’ for InputAxis TurnRate
LogBlueprint:Warning: [compiler MixamoCharacter_Master] Warning Input Axis Event references unknown Axis ‘LookUp’ for InputAxis LookUp
LogBlueprint:Warning: [compiler MixamoCharacter_Master] Warning Input Axis Event references unknown Axis ‘MoveForward’ for InputAxis MoveForward
LogBlueprint:Warning: [compiler MixamoCharacter_Master] Warning Input Axis Event references unknown Axis ‘Turn’ for InputAxis Turn
LogBlueprint:Warning: [compiler MixamoCharacter_Master] Warning [0005.47] Compile of MixamoCharacter_Master successful, but with 5 Warning(s) [in 12 ms]
LogBlueprint:Warning: [compiler MixamoCharacter_Master] Warning [0005.47] Compile of MixamoCharacter_Master successful, but with 6 Warning(s) [in 0 ms]
LogBlueprint:Warning: [compiler MixamoCharacter_Master] Warning [0005.47] Compile of MixamoCharacter_Master successful, but with 7 Warning(s) [in 0 ms]
LogBlueprint:Warning: [compiler MixamoCharacter_Master] Warning Input Axis Event references unknown Axis ‘LookUpRate’ for InputAxis LookUpRate
LogBlueprint:Warning: [compiler MixamoCharacter_Master] Warning Input Axis Event references unknown Axis ‘TurnRate’ for InputAxis TurnRate
LogBlueprint:Warning: [compiler MixamoCharacter_Master] Warning Input Axis Event references unknown Axis ‘LookUp’ for InputAxis LookUp
LogBlueprint:Warning: [compiler MixamoCharacter_Master] Warning Input Axis Event references unknown Axis ‘MoveForward’ for InputAxis MoveForward
LogBlueprint:Warning: [compiler MixamoCharacter_Master] Warning Input Axis Event references unknown Axis ‘Turn’ for InputAxis Turn
LogBlueprint:Warning: [compiler MixamoCharacter_Master] Warning [0005.49] Compile of MixamoCharacter_Master successful, but with 5 Warning(s) [in 12 ms]
LogBlueprint:Warning: [compiler MixamoCharacter_Master] Warning [0005.49] Compile of MixamoCharacter_Master successful, but with 6 Warning(s) [in 0 ms]
LogBlueprint:Warning: [compiler MixamoCharacter_Master] Warning [0005.49] Compile of MixamoCharacter_Master successful, but with 7 Warning(s)

I have now managed to restore everything close to where i was at before the crash. One issue remains however. How can I limit my playercharacter to sidescroller axis? When i bump in to some of the objects, i get movement in the z-axis. I want the movement to be limited to x and y. Thanks for any help!

In your character movement component, There should be a section called “Planar Movement”, this will allow you to constrain your movement to the X and Y planes, avoiding z movement.