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Spawn Blocks at Random X and Z Location

Hey Guys, im doing a simple 2d endless runner game. The endless spawning process is doing fine but i just can't get the random location thing to work. What i want is that my tiles are spawning in a random in range X and Z position. Where and how do i implement this? I reverted all BP´s to the starting state before my endless fails :)

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Just like in the endless runner tutorial i made a attach point at my Block where further Blocks are spawned. And also a Trigger at the end of the Block for spawning new Blocks and deleting the last.

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Thats the overlap event of the Trigger. Where it also calls the AddBlock and deletes old Blocks after 2 Seconds.

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The Graph of my custom Gamemode where it with the loop for the first 3 Blocks at the start of the game.

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Thats the Addblock function in the custom Gamemode BP. So, where and how do i implement the random X and Z location spawning? Any help is appreciated.

Product Version: UE 4.10
attachtransform.png (232.7 kB)
block_graph.png (256.5 kB)
gamemode_graph.png (235.9 kB)
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asked Jan 26 '16 at 08:13 PM in Blueprint Scripting

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here is a solution that should work:


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answered Jan 26 '16 at 08:55 PM

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