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Camera Shake - runtime scaling?

If I connect a variable to the •Scale input of a [Camera Shake] node I can change the value from 0 to 5 during PIE to increase the shake. However, reducing the value from 5 back to 0 during PIE has no effect. The shake persists and is not reduced as expected.

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Product Version: UE 4.10
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asked Jan 26 '16 at 08:24 PM in Bug Reports

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ash22
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avatar image Rudy Q ♦♦ STAFF Jan 26 '16 at 09:43 PM

Hello ash22,

I have a couple of questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in clean project?

  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?

avatar image ash22 Jan 27 '16 at 09:20 AM

"Can you reproduce this issue in clean project?"

Interesting.. I recreated the camera shake BP(4.6) in a new (4.10) project and the scaling works as expected, 0 to 5 and 5 to 0.

If there are further issues I will post the repro steps.

Thanks Rudy.

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1 answer: sort voted first

Solved. When my 'oscillation duration' is large (it was 1000) dynamically setting the scale back to 0 has no effect, not sure why that is.

If I set 'oscillation duration' to 1.0 then the scaling 0 to 5 (fullshake) and 5 to 0 (no shake) works as expected.

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answered Jan 27 '16 at 09:38 AM

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ash22
509 73 66 99

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