Camera Shake - runtime scaling?
If I connect a variable to the •Scale input of a [Camera Shake] node I can change the value from 0 to 5 during PIE to increase the shake. However, reducing the value from 5 back to 0 during PIE has no effect. The shake persists and is not reduced as expected.
Solved. When my 'oscillation duration' is large (it was 1000) dynamically setting the scale back to 0 has no effect, not sure why that is.
If I set 'oscillation duration' to 1.0 then the scaling 0 to 5 (fullshake) and 5 to 0 (no shake) works as expected.
answered Jan 27 '16 at 09:38 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here