Camera Shake - runtime scaling?

If I connect a variable to the •Scale input of a [Camera Shake] node I can change the value from 0 to 5 during PIE to increase the shake. However, reducing the value from 5 back to 0 during PIE has no effect.
The shake persists and is not reduced as expected.

Hello ash22,

I have a couple of questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?

“Can you reproduce this issue in clean project?”

Interesting… I recreated the camera shake BP(4.6) in a new (4.10) project and the scaling works as expected, 0 to 5 and 5 to 0.

If there are further issues I will post the repro steps.

Thanks Rudy.

Solved.
When my ‘oscillation duration’ is large (it was 1000) dynamically setting the scale back to 0 has no effect, not sure why that is.

If I set ‘oscillation duration’ to 1.0 then the scaling 0 to 5 (fullshake) and 5 to 0 (no shake) works as expected.