Just let me lay out some background. I’m developing a game on my own, I’m primarily art focused not a programmer, so in my opinion I’m strongest with 3D modelling, Sound, Music and level design.
I know the basic fundamentals of BP scripting, which is how I’m able to work on building my own game.
But what I’m asking is: What’s the best way to implement Level progression for a non-programmer?
I want the standard, Beat 1st Level, then 2nd Level Unlocks in the Level Selection screen but I’m having trouble figuring out where to start.
I realise that a boolean array would be the most fitting, An “If Level2 = True, then Load Level2” else “If Level2 = False, then play error noise”. I imagine this would be implemented on the Button’s graph, No?
I would greatly appreciate a step by step explanation if possible. Thank you all for reading.