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RunUAT.bat ERROR: AutomationTool was unable to run successfully.

Yeez... Hello again. Unreal Editor fails when packaging my game. I'm attaching the Log in the post. I'd appreciate any help regarding this critical issue. Thanks in advancelink text

Product Version: UE 4.10
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output log.txt (33.9 kB)
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asked Jan 27 '16 at 01:37 AM in Packaging & Deployment

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Ding00s
6 2 3

avatar image FilipeTessaro Jan 27 '16 at 02:29 AM

Visual Studio 2015 is installed and up to date?

avatar image Ding00s Jan 27 '16 at 02:31 PM

Updated the Visual Studio 2015 as suggested, and the output log changed substancially. I attach the updated loglink text

output log.txt (10.3 kB)
avatar image Ding00s Jan 27 '16 at 03:39 PM

Ill attach this cleaner output log, maybe it'll help


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output_log.txt (8.8 kB)
avatar image Samantha Sutton ♦♦ STAFF Feb 01 '16 at 09:04 PM

Ding00s,

Could you show me what your defaultengine.ini file looks like? This is the error I keep seeing within your logs: Program.Main: ERROR: Exception in UnrealBuildTool: Failed to find value when parsing C:\Users\Pancho\Documents\Unreal Projects\MyProject\Config\DefaultEngine.ini, line 34: r.Streaming.Textures 2500

Thanks!

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Hey Ding00s,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!

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answered Feb 05 '16 at 09:38 PM

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