Crash with blueprinted lightmass portal.
If I add lightmass portal to blueprinted class with dragging and then press build engine crash. http://pastebin.com/vFDQP0RZ
If I select lightmass portal actor and some static mesh actor and press [Convert selected components to blueprint actor] then engine crash immediatly. http://pastebin.com/jUTZ42wN
I would want to add portals to window prefabs and for some emissive mesh prefabses. And I want to avoid manual placement.
asked Jan 27 '16 at 08:46 AM in Bug Reports
Thanks for taking the time to post this here in AnswerHub!
At the moment I cannot reproduce this on my end and I do have a couple of questions with your workflow that I may not be doing right to cause the crash.
So, here's what I've tried.
I may just be ignorant with how i would to do this, but how are you converting multiple objects into a BP from the scene. I don't have that option that I see. If I place two objects (a static mesh and a lightmass portal) in my scene and I select them both I lose option to convert these to a BP in the details panel. Although the only option I see is under the Actor tab where I can select convert to BP, but that will convert them both individually. Still no crash on that part either.
If you wouldn't mind sharing some information with how you set the convert to BP instant crash up. Is the crash happening only in your project and in a new default level, or is this happening in a new blank project as well?
Can you also post your DxDiag here? Maybe there is something hardware related I can test in our compat lab that isn't reproducible on my machine.
answered Jan 27 '16 at 08:19 PM
Tim Hobson ♦♦ STAFF
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