How to add idle animation to first person character?
I've imported my animation to the game and have added the skeletal mesh component to my first person character.
I have managed to make the basic attack animation play once the left mouse button is clicked. This works fine.
I can't seem to figure out where or how to add the Idle animation, for when the player starts. At the moment, the skeletal mesh looks paused until the attack button is pressed.
Any help with this would be appreciated.
asked Jan 27 '16 at 10:37 AM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here