Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Merge Levels in Packaging

We have multiple sub-levels for different parts of a level so that artists and designers can work on the same level at the same time. We would like to merge these sub-levels into one level at packaging time.

Is there a way to do this?



Product Version: UE 4.10
more ▼

asked Jan 27 '16 at 09:49 AM in Packaging & Deployment

avatar image

21 1 2 6

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hi Sam,

To my knowledge, you cannot do this while packaging, you'll want to merge all of these locally in the editor before packaging.

You can open your persistent level that loads all the sub-level. You can then select all the actors and move to the peristent level and delete the sub-levels. Then use save-as and give the map a new name. Then you can use this as your packaged level rather than the persistent with the sub-levels. This will not affect your other maps, since there is no reason to save them in that state when you move content out of them, and the editor will not specifically ask you to save these sub-levels.

I hope this helps,


more ▼

answered Feb 08 '16 at 03:32 PM

avatar image

Tim Hobson ♦♦ STAFF
48.8k 888 103 879

avatar image Sam2103 Feb 08 '16 at 05:27 PM

Cheers, we were hoping to keep the sub levels separate so designers/artists could work on different parts of a level at the same time, while at the same time have a working world level select. Would be nice to have 'sub' sub-levels.

We've ended up just having to have a big list of sub-levels with a 'Level*_***" convention and load them in separately.


avatar image Andrew.Lyons May 20 '19 at 05:11 PM

This has been a big issue for us as well. Any update on a solution to this problem?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question