Profiling questions

Hey guys,

I am currently trying to optimize my archViz Game and the profilers are showing me a ton of red numbers… and I have no idea whats going on…

I am adding the Session Startfile stopfile thingy-ma-bob and hope that some kind person has the time to take a look and send me in the general direction where I need to start looking… Basically every event is red and around 50-90ms and takes forever… most of which are “CPU stalled - wait for event” oder “CPU stall - wait for work” or “CPU - sleep” … and I somehow cannot find any decent info on the web as to what this means or how I can stop it…

Thank you very much!

Profiling-file

Bump. Help please? Anyone?

Did you find something in the matter? I’m in the same situation

Looks like you are limited by your render thread specifically when drawing slate components it seems.

. What UI components do you have active at the time of profiling? This is a really cursory glance but hopefully it helps. Check out [this article on the Unreal Engine blog][2] it’s a really great starting point for working with profiler results. There is alot of data in the profiler it’s definitely awkward sometimes to be definitive about what the issue. Lot’s of things you can ignore mainly focus on the render thread/game thread.