Skeletal Animation only FBX import not working
Hi, animation only fbx imports are still not working since 4.7. Basically, if you try to import animations that does not include the mesh, the engine throws off the below error message. I still use 4.7 to import my skeletal animation and then migrate it over to current engine build.
I would like to have it the ability to export anims only, again to avoid unnecessary large fbx files used in source control.
Engine: 4.11 Preview 4
Example of error: "Failed to import 'C:\Dev\Models\LocustShip\Game\Anims\Aim\AimCenterUp.fbx'. Failed to create asset '/Game/Char/AimCenterUp'"
asked Jan 27 '16 at 05:16 PM in Bug Reports
I was unable to reproduce the issue using your repro steps: In my test, the skeleton is still present from your step 1. Then I import the animation that I selected bones only (no mesh.) In the import options, I selected the skeleton from test 1, when prompted, and animation alone imported since the skeletal mesh and skeleton were already present in the Conten Browser.
If you are still having issues, try the workaround I posted before and let me know your results. If I did not reproduce the issue accurately, let me know what I need to do different and I'll try to repro the bug again. -Thanks.
answered Jan 28 '16 at 06:01 PM
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