Viewing collisions inside of the editor

This sounds kinda silly to ask but is there a way to view all of the meshes collisions while flying around inside of the editor viewport?I know that you can look at each individuals mesh inside of the static mesh editor and I know that there’s a console command “show collisions” that does exactly what I want,… but only when I’m playing the game. Is there an equivalent for when you’re editing the level?

Thanks for any and all help!

Top left corner of your viewport where it says lit. Near the bottom you should be able to click on “player colission” and I believe there is another colission mode too above it.

Thanks for the response. I found that but what I’m looking for is something more like this in the view port:

76526-collisions.png

This is what I get when running through the space with the console command “show collision”. Do you know if it’s possible to view this while in the editor?

Preeetty sure you can execute ccmmands inside the editor too. Try it out using the ~ key.

I gave that a try using ShowFlag.collision and ShowFlag.collisionvisibility and nothing appeared to happen :frowning:

There are two different consoles which makes it fun lol. BUT in the editor console when you type collision it will come up with the “ShowFlag.collision” thing. Thats not what you want. You want the actual game console. You have to start up the game or or simulate it. Then make sure your in the game by clicking on the view port once its running. Then hit " ~ " or " ` " to open the game console. Then type “show collision” . Hope that helps :slight_smile:

1 Like

For those who would like to show collisions in the viewport while in the editor OR while using Play In Editor then “Eject”:

Go to the upper-left corner of the viewport with the mouse, click “Show”, then check “Collision”.

Or, click inside the viewport somewhere (so it has focus), then press “Alt+C”.

This works as of UE 4.25.4.

Change the view mode to “Player Collision” and turn “show collision” OFF. Show Collision makes the collision into lines, which is useless.