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Viewing collisions inside of the editor

This sounds kinda silly to ask but is there a way to view all of the meshes collisions while flying around inside of the editor viewport?I know that you can look at each individuals mesh inside of the static mesh editor and I know that there's a console command "show collisions" that does exactly what I want,... but only when I'm playing the game. Is there an equivalent for when you're editing the level?

Thanks for any and all help!

Product Version: UE 4.10
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asked Jan 27 '16 at 05:50 PM in Using UE4

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Top left corner of your viewport where it says lit. Near the bottom you should be able to click on "player colission" and I believe there is another colission mode too above it.

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answered Jan 29 '16 at 09:12 AM

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avatar image Huskey3737 Jan 29 '16 at 04:25 PM

Thanks for the response. I found that but what I'm looking for is something more like this in the view port:

alt text

This is what I get when running through the space with the console command "show collision". Do you know if it's possible to view this while in the editor?

collisions.png (360.0 kB)
avatar image Mootjuh Jan 30 '16 at 08:15 PM

Preeetty sure you can execute ccmmands inside the editor too. Try it out using the ~ key.

avatar image Huskey3737 Jan 30 '16 at 09:19 PM

I gave that a try using ShowFlag.collision and ShowFlag.collisionvisibility and nothing appeared to happen :(

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There are two different consoles which makes it fun lol. BUT in the editor console when you type collision it will come up with the "ShowFlag.collision" thing. Thats not what you want. You want the actual game console. You have to start up the game or or simulate it. Then make sure your in the game by clicking on the view port once its running. Then hit " ~ " or " ` " to open the game console. Then type "show collision" . Hope that helps :)

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answered May 19 '17 at 05:40 PM

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