Spawning and Possessing Characters in Multiplayer

Hello! I’m having issues with spawning and possessing characters when a multiplayer game starts. What I want to have happen is when a certain number of players connects to the game, they will spawn in to the game. However, each player is supposed to have a different controller. I’ve tried googling everywhere I can but can’t seem to find the answer I’m looking for.

Hello, character creation and possess are always handle by the server, so you need to use the node “Has Authority” to confirm that who is trying to spawn is really the server, then you get all players connected, create the pawn and possess.

In the client, the player receives the possess from the server and uses his local controller (defined on the game mode parameters) to control the pawn.

Thank you very much!