Considering how blueprints work, and they can get pretty squirrely, is there a way to change a variable type and not have it break all connections?
The best way to do it now is:
- search for all instances
- add reroute nodes at the beginning and end to mark where its supposed to go
- change your variable
- go and reconnect everything
Wouldn’t it be way better to just give a compiler error that “Input variable does not match expected type.”?