Fix Camera to the actor

Hello world,

I’m working on a prototype for a side scrolling arcade shooter and need some help with the camera’s viewing angle.

I have a pawn actor that moves over a circular track but i just cant seem to get the camera view adjusted right. I made a video to help better describe the situation.

[Youtube : link with annotations enabled][1]

The pawn components are as below.

76285-unreal+-+pawn+components.jpg

Basically, i would like to have the camera view pointing towards the game arena at all times but as seen in the video, that’s not happening… Any suggestions/help to fix it would be really help a lot.!

Pretty much done with the basics for the game but i still haven’t been able to resolve the issues with the camera…

i was thinking about having the camera removed from the ‘PlayerBP’ and moved into a new ‘CameraBP’ which responds to the player movement inputs…

Managed to figure it out…

While turning the pawn in the opp direction i was using ‘set actor rotation’. This caused the entire actor (along with the attached SpringArm/camera) to rotate.
Instead, i have now used ‘set relative rotation’ on the static mesh component and applied a ‘set world rotation’ on the SpringArm to get my desired output…

Now that its done, i realize the purpose for the different kinds of rotations out there… :slight_smile:

Greetings World,

Thought its only fitting to end this post with a demo of the game.

Gameplay Demo: Chakravyuh - Alpha Gameplay Demo at Godlike Difficulty - YouTube


On another note, this forum obviously has a lot of skilled pros and enthusiasts around.

It would be wonderful if you could share your thoughts/feedback for me to work on.