Cook never finishes

I’ve been using 4.11 and whenever I cook my project, it never finishes. I’ve been trying all preview versions and both the Github and launcher versions. Nothing works. Previously before I converted my project to 4.11, it cooked and packaged just fine, usually in about 5 minutes. I’m on Windows 10 and I’m only cooking my project for WindowsNoEditor 64-bit. It’s also a code project. I’ve been trying various configurations from Unreal Frontend and leaving it up all night and never finishes. It doesn’t output any sort of error message at all. While trying to troubleshoot this problem, I discovered that it regularly produces a stats file in the /Saved/CookingTemp directory and noticed that it seems to get stuck on a particular asset. It does cook some assets, but as soon as it reaches the ones causing the problem, it just constantly tries to cook that asset and never moves on. It’s usually the same asset every time, depending on the configuration. It seems to also be just textures. It’s not just the textures in my project, but also sometimes engine textures. I have no clue how to fix this. It’s been causing me grief for weeks now.

I just made a blank project in 4.11 to see if it’s project specific or not and the same thing is happening. I don’t know what to do at this point…

Here are the logs from my recent attempt to cook my project: Dropbox - Error

Also, I did some digging and ran the editor through Visual Studio’s debugger while it was cooking my project and found out that it’s endlessly trying to cache certain textures. I’m not sure what’s going on when it does that, but hopefully I’ve shed some light on this issue and someone more familiar with this stuff than me can figure out what’s happening.