How to change active camera to component camera?

For example, I used the Roller Ball example. I put a camera component inside PhysicsBallBP. Now how do I get the game to use that camera instead of the default one?

Hi,

There is a camera attached to a Spring Arm component inside the PhysicsBallBP already. This is the camera that is used for the default view, you can just set the Spring Arm’s Target Arm Length to something small (like 5) and move that camera inside the ball to get what you are after.

-W

What if you had a separate Camera for just Main Menu? How would you switch to this Camera Component? The Set View Target with Blend, does not allow components to be selected(bc its not an actor).

I am basically trying to find a way to use separate component menu, to show the main menu.

Did you find out of this? i’m kinda struggling with the same…

You can use ‘Set View target with Blend’ node to switch between cameras

I’m also having issues with this. Been quite hard to find an answer.