How to Reset Player, Sending Him back to Player Start?
A little background may help to give context to what I am wanting to do. I have a multiplayer game and I want to create a way for players to switch teams whenever they want. I currently have a rough version working by doing the following:
What I want to happen is that upon changing teams you spawn at the enemies base with full health, almost like you died and respawned. However GetWorld()->GetAuthGameMode()->RestartPlayer(this); doesn't accomplish this. Is there a way to basically tell the character to reset, or restart, or respawn?
asked Jan 28 '16 at 06:19 AM in C++ Programming
I simply changed the players team number than destroyed the character. The restart logic was already built to spawn players at
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