Hey,
I have created a struct with some properties. But one property should be a struct pointer of the type of the created struct. I know I cant use TArray|FNodeData|
because it would be a circula dependency.
The problem is that I cant see the array within the editor.
USTRUCT(BlueprintType)
struct FNodeData
{
.
.
.
UPROPERTY(VisibleAnywhere)
TArray<FNodeData*> neighbors;
}