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Preventing a character who's using physics from sliding down inclined surfaces

So I'm very new to using physics in Unreal so I'm sorry if this sounds a bit silly. What I'm trying to do is prevent my character (that's using physics (I'm about 90% sure he's using it to move)) from sliding down a ramp or other inclined plane.

I've done some fiddling around inside the character's blueprint and found that inside the capsule component under the physics section there's linear and angular damping I think have some effect but the character still slides.

I've also noticed that the character is using a physical material on the capsule collision, would that be to source of the issue?

I should also mention that I'm using a plugin by the user Mhousse1247 found here: https://forums.unrealengine.com/showthread.php?85022-Blueprint-C-Advanced-Templates-Tools-amp-Plugins

Hopefully the issue is not inside the plugin and I'll be able to get some help from you guys on answerhub.

Thanks for any and all help!

Product Version: UE 4.10
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asked Jan 28 '16 at 05:29 PM in Blueprint Scripting

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Huskey3737
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avatar image Huskey3737 Jan 28 '16 at 06:00 PM

So I just discovered that the character is sliding because of the collision volume of the stairs (creating a ramp). Does physics have a weird interaction with collision volumes?

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