Preventing a character who's using physics from sliding down inclined surfaces

So I’m very new to using physics in Unreal so I’m sorry if this sounds a bit silly. What I’m trying to do is prevent my character (that’s using physics (I’m about 90% sure he’s using it to move)) from sliding down a ramp or other inclined plane.

I’ve done some fiddling around inside the character’s blueprint and found that inside the capsule component under the physics section there’s linear and angular damping I think have some effect but the character still slides.

I’ve also noticed that the character is using a physical material on the capsule collision, would that be to source of the issue?

I should also mention that I’m using a plugin by the user Mhousse1247 found here: Blueprint/C++ Advanced Templates , Tools & Plugins - Game Development - Epic Developer Community Forums

Hopefully the issue is not inside the plugin and I’ll be able to get some help from you guys on answerhub.

Thanks for any and all help!

So I just discovered that the character is sliding because of the collision volume of the stairs (creating a ramp). Does physics have a weird interaction with collision volumes?