I'm getting into putting sound and adding sound cues to my game, but I'm not understanding how the volumes should work. Some of my audio blocks out the others, by being too loud or some are just too quiet. I know I can adjust the volume multiplier, but what I would to ask is. Is there a rule I should be following in doing sound, a tutorial I missed? So the sound blends together.
asked Jan 28 '16 at 05:46 PM in Using UE4
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