Any way to make ambient sounds play dynamically?
Hi, I've migrated over from the Source engine not long ago and I'm still getting used to using UE4. My question is: Is there any way to replicate the soundscape scripts into UE4?
Incase you didn't know, the source engine uses scripts to play sounds on loop (if specified) or randomly (not on loop), either spatial or not and it is used to create some really good dynamic, soundscapes with minimal effort whilst also ensuring no 2 soundscapes will be the same. These soundscapes are placed down via entities (or actors) in the level and the soundscape closest to the player will be the one which is played, therefore they are usually place in doorways, caves etc. The sounds from a soundscape will crossfade into another should a different soundscape be activated (making it sound more dynamic and realistic as opposed to just cutting the sound) and if a sound in the current soundscape is also in the next soundscape it will continue playing instead of fading.
This is a much easier method than placing seperate sound emitters with triggers to turn them on and off as desired, and I'd like to know if it would be possible to implement a similar system into UE4.
Any help is appreciated, thanks! :)
asked Jan 28 '16 at 06:03 PM in Using UE4
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