How can I get a smooth transition between two crouch states?

Hi guys!

I need my player to crouch and at the moment it works by using a flipflop node that changes between two crouch states. Although this works, it is way too quick and snappy, so I was wondering how I can get a smooth transition between those two crouch nodes?

All the best,

Roald

Hey,

Have you tried using a VInterpTo Node between your two states?

This should give you some ideas:

-W

I’d be interested in how to solve this in a standard way as well. VInterp obviously doesn’t operate too well on non-scalar values such as booleans.

I think it means either changes to the crouching method or implementing a custom camera movement and mesh response that fires the crouching event at the end of the animation.

I’m no expert but I think what you want to achieve is being talked about in this video tutorial (at around 12 minutes, time stamp is included in the link) about Animation Montage.
He’s talking about an example where you can achieve smooth blending between different animation states. How you would specifically achieve this, I don’t know :slight_smile: