Moving Charicter Camera in Level Buleprint

^ this causes the player to shrink and it works, but unfortunately I then wanted to zoom in on the player but for some reason the camera will not move.

The Player Character is a reference variable to my side scroller character blueprint where the camera is located.

Hello.

The best way to handle camera on actors which will increase or decrease its size is using a SpringArm, then, when you shrink the the character, just reduce the arm length dragging a node from the SpringArmComponent and calling “Set Target Arm Length”. The smaller is the character the nearest the camera has to be.

Didn’t work it seems that it wont recognise my camera or the spring arm for some reason although my original change camera relative location, worked but unfortunately my UE4 crashed and now I have done it the same way but now it no longer works.