I got some problems with the Preview version. The Editor crash everytime i hit compile in my Character Blueprint.
When i create a new Variable and Compile, it works just fine, also when i Delete a Variable and hit Compile it works.
Without this, the Editor crash.
Here ist the last part of the Logfile.
[2016.01.28-19.22.45:464][821]LogCrashTracker:
[2016.01.28-19.22.45:464][821]LogWindows:Error: === Critical error: ===
Fatal error!
[2016.01.28-19.22.45:528][821]LogExit: Executing StaticShutdownAfterError
[2016.01.28-19.22.45:856][821]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2016.01.28-19.22.45:860][821]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2016.01.28-19.22.45:860][821]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2016.01.28-19.22.45:861][821]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2016.01.28-19.22.45:899][821]LogWindows: FPlatformMisc::RequestExit(1)
[2016.01.28-19.22.45:922][821]Log file closed, 01/28/16 20:22:45
Was it a Player Controller blueprint, or a Character blueprint that is causing the crash? Your original screenshots seem to indicate a character blueprint.
Also, you say when you delete a variable, it fixes the crash. Is it always a specific variable, or does it not matter which one you delete?
Finally, since this seems to be specific to a certain asset, could you please zip up your project and provide a link to Dropbox where I can download it? If you’d like to keep it private, you can PM me the link on the forums: https://forums.unrealengine.com/member.php?160394-Sean-Flint
It´s a Character Blueprint.
With the Variables it don´w matter witch one i delete, it works. Also when i create a new variable with the standard name, it works, but only one time. If i press compile a second time, without create or delete a variable it crashs the Editor.
Hope i explain it good enough, my english writing its not the best.
Thank you for providing the project. I am currently spending time looking into this issue, and I will get back to you as soon as I have new information.
Do you remember any changes that you might have made to your blueprint before the crash started occurring?
Go ahead and try to recreate that same blueprint from scratch in the same project. It’s possible that the current blueprint became corrupted, so creating it from scratch would be a good way to test to see if this is the case.
I build my Character BP from scratch and it works until i link the AnimClass to it, then the Editor crash again when i hit compile. So i build the AnimBP from scratch to, as soon as i link the AnimBP to the CharacterBP the Editor Crash.
I don´t know if it is a bug or i did something wrong in the AnimBP.
When I reproduce the crash in your project, I am getting a Crash Reporter window appearing after the editor closes. Could you please double check to see if a Crash Reporter window is appearing on your end? I’d like to be able to compare the crash I am seeing to what you are seeing.
I have reproduced the crash in your project, and have entered a bug report (UE-26742). Thank you for your report. I will provide updates on this issue as they become available.