x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Vive steamVR main window lost focus

Hi,

We package our game into Win64 executable. Running on Win8 or Win10. When it launches, we have a "fullscreen" command executed for switch to HMD, but for the focus is not on the main window(Switch to VRCompositor?), there is correct game screen on HMD and head rotation also works, but the sound system and Keyboard Mouse input is not responding. After ALT-TAB switch to the main window, the sound and keyboard mouse are enabled. How can we do to maintain focus on the main window? We tried many ways, including "Set Input Mode Game Only", "Set Focus to Game Viewport", even write a BlueprintStaticLibrary to SetActiveWindow, all are not capable to change the focus back to the main window.

Product Version: UE 4.10
Tags:
more ▼

asked Jan 29 '16 at 12:39 AM in Bug Reports

avatar image

rz1974
146 11 15 22

avatar image Rudy Q ♦♦ STAFF Jan 29 '16 at 05:50 PM

Hello rz1974,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?

  2. If so, could you provide a detailed list of steps in order to reproduce this issue on our end?

  3. Could you provide and code and/or screen shots of any blueprints that may be involved?

  4. If not, could you provide the project or a sample project that reproduces this issue?

avatar image Rudy Q ♦♦ STAFF Feb 01 '16 at 06:39 PM

Hello rz1974,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

avatar image rz1974 Feb 02 '16 at 01:21 AM
  1. Yes, it remains the issue in a new project.

  2. Create a new project, make sure SteamVR plugin is enabled, package the project. Execute the execution file. The focus will be lost when the game screen is ready.

  3. No blueprints is needed.

avatar image Rudy Q ♦♦ STAFF Feb 04 '16 at 03:14 PM

Hello rz1974,

Could you try disabling the oculus plugins and then cook again?

avatar image rz1974 Feb 05 '16 at 01:47 AM

Hello Rudy,

No luck. Still.

avatar image Disting Feb 27 '17 at 10:59 PM

I'm also having this issue. I'm on 4.15. Any solutions to this problem?

avatar image Rudy Q ♦♦ STAFF Mar 06 '17 at 03:44 PM

Hello Disting,

If you are having this issue in a 4.15, I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?

  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?

  3. Could you provide screen shots of any settings/blueprints that may be involved?

avatar image Rudy Q ♦♦ STAFF Mar 09 '17 at 07:49 PM

Hello Disting,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.

Thanks,

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hello rz1974,

I was able to reproduce this issue on our end. I have written up a report (UE-29254) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day

more ▼

answered Apr 08 '16 at 07:22 PM

avatar image

Rudy Q ♦♦ STAFF
47.3k 545 132 525

avatar image rz1974 Apr 11 '16 at 01:23 AM

Hi,

For your information, we had a work around by using SteamVR's playlist. When adding the executable to SteamVR's playlist, the sound system will be on focus right after start. But it is still need to be fixed in the standalone situation.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question