Vive steamVR main window lost focus
We package our game into Win64 executable. Running on Win8 or Win10. When it launches, we have a "fullscreen" command executed for switch to HMD, but for the focus is not on the main window(Switch to VRCompositor?), there is correct game screen on HMD and head rotation also works, but the sound system and Keyboard Mouse input is not responding. After ALT-TAB switch to the main window, the sound and keyboard mouse are enabled. How can we do to maintain focus on the main window? We tried many ways, including "Set Input Mode Game Only", "Set Focus to Game Viewport", even write a BlueprintStaticLibrary to SetActiveWindow, all are not capable to change the focus back to the main window.
asked Jan 29 '16 at 12:39 AM in Bug Reports
I was able to reproduce this issue on our end. I have written up a report (UE-29254) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.
Make it a great day
answered Apr 08 '16 at 07:22 PM
Rudy Q ♦♦ STAFF
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