GearVR: Rendering in full resolution
I'm working on a project in Unreal Engine 4 (version 4.11 preview 3) which, in among other things, is displaying a stereoscopic cubemap in GearVR. In order to achieve the best possible quality I want to render in full resolution: 2560x1440 (1280x1440 per eye) instead of the usual 2048x1024 (1024x1024 per eye). I've already modified the engine to allocate 2560x1440 render target but it seems that lens projection somehow got broken in the process.
Display at 1024x1024 per eye:
Display at 1280x1440 per eye:
Any idea how I can fix this?
asked Jan 29 '16 at 10:39 AM in Rendering
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