ScreenTexture Size problem

I’m creating post processing material. When I output ScreenTexture Size using DebugFloat2Values in material editor it outputs values 1548.0012, 920.0007. What are those values actually and how can I change them? I taught it represents actual resolution of the screen but whatever resolution I set, or resize window in editor those values stays the same.

Hey NemanjaLu,

The numbers you are seeing are the inputs provided by the Vector2(V2).

I do not know the context of what you are creating within your material aside from it being a post processing shader, but whatever is being fed into that output, is what is being debugged and shown within the material editor.

Cheers,