Can't pakage my game

Hi.

I’ve got a hold of a project for practicing level design. The project is a FPS made in UE v.4.6.1. I want to send me levels for others to playtest but I can’t seem to package the project.

I can tell from the output log that several files fail to load or run but I’m to inexperienced with UE to know how to adress these errors. I’d like to add thatI’m using a windows 7 64-bit but the project will only let my shipp in 32-bit. I’ve tried shipping other projects without any issues or litations to 32-bit. They were all projects done in UE v.4.9 though.

Here is my full Output log:


LogInit: Version: 4.6.1-2386410+++depot+UE4-Releases+4.6
LogInit: API Version: 2369412
LogInit: Compiled (64-bit): Dec 11 2014 21:31:39
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.6
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/4.6/Engine/Binaries/Win64/
LogInit: Rocket: 1
LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
LogOnline:Display: STEAM: Loading Steam SDK 1.30
LogOnline:Warning: STEAM: Steam API disabled!
LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogOnline:Warning: Unable to create OnlineSubsystem module Steam
LogOnline:Warning: Unable to load default OnlineSubsystem module Steam, using NULL interface
LogOnline:Verbose: NULL: Created thread (ID:324).
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogVoice:Warning: Failed to initialize voice interface
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = ShortestSide’
LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Bengt sås/Workshop PC/Space Fps level/SpaceFPS/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)’
LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Bengt sås/Workshop PC/Space Fps level/SpaceFPS/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
LogConsoleManager:Warning: Console variable ‘r.MSAA.CompositingSampleCount’ wasn’t set (Priority ProjectSetting < Scalability)
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: BENGTSÅS-PC
LogInit: User: Bengtsås
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =3.215410 MHz
LogMemory: Memory total: Physical=8.0GB (8GB approx) Virtual=8192.0GB
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 50.63 MB used, 50.63 MB peak
LogMemory: Process Virtual Memory: 25.49 MB used, 28.56 MB peak
LogMemory: Physical Memory: 2766.95 MB used, 8175.12 MB total
LogMemory: Virtual Memory: 272.29 MB used, 8388608.00 MB total
LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 650 (Feature Level 11_0)
LogD3D11RHI: Adapter has 970MB of dedicated video memory, 0MB of dedicated system memory, and 3072MB of shared system memory, 2 output[s]
LogD3D11RHI: Chosen D3D11 Adapter Id = 0
LogRHI: Texture pool is 679 MB (70% of 970 MB)
LogD3D11RHI: Async texture creation enabled
LogTextLocalizationManager: The requested culture (‘sv_SE’) has no localization data; falling back to ‘en’ for localization and internationalization data.
LogContentStreaming: Texture pool size is 0.000000MB
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 5.96s 440MB C:/Users/Bengt sås/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Bengt sås/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/Bengt sås/Workshop PC/Space Fps level/SpaceFPS/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/DDC.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Bengt sås/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogAnimation:Warning: UAnimMontage::PostLoad: The actual sequence length for montage HerroFPP_RifleFire_Montage does not match the length stored in the asset, please resave the montage asset.
LogAssetRegistry: FAssetRegistry took 0.0101 seconds to start up
LogDirectoryWatcher:Warning: Failed to begin reading directory changes for …/…/…/Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
LogSlate:Warning: Failed to load font data from ‘…/…/…/…/…/…/Users/Bengt sås/Workshop PC/Space Fps level/SpaceFPS/Content/Slate/Fonts/Roboto-Black.ttf’
LogSlate:Warning: Failed to load font data from ‘…/…/…/…/…/…/Users/Bengt sås/Workshop PC/Space Fps level/SpaceFPS/Content/Slate/Fonts/Roboto-Medium.ttf’
LogSlate:Warning: Failed to load font data from ‘…/…/…/…/…/…/Users/Bengt sås/Workshop PC/Space Fps level/SpaceFPS/Content/Slate/Fonts/Roboto-Regular.ttf’
LogStreaming:Warning: Failed to read file ‘…/…/…/…/…/…/Users/Bengt sås/Workshop PC/Space Fps level/SpaceFPS/Content/Slate//Images/SoundCue_SpeakerIcon.png’ error.
LogSlate: Could not find file for Slate resource: …/…/…/…/…/…/Users/Bengt sås/Workshop PC/Space Fps level/SpaceFPS/Content/Slate//Images/SoundCue_SpeakerIcon.png
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogObj: 62900 objects as part of root set at end of initial load.
LogUObjectAllocator: 18806848 out of 0 bytes used by permanent object pool.
LogEngine: Initializing Engine…
LogInit: XAudio2 using ‘Headphones (High Definition Audio Device)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogAIModule: Creating AISystem for world NewWorld
LogDerivedDataCache: Saved boot cache 0.20s 441MB C:/Users/Bengt sås/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogAnalytics: Creating configured Analytics provider AnalyticsET
LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.6.1-2386410+++depot+UE4-Releases+4.6
LogAnalytics: SetUserId 5deb89935d013a2d3c37d7ce9ccff61c
LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogLinker:Warning: Asset ‘…/…/…/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE=“…/…/…/…/…/…/Users/Bengt sås/Workshop PC/Space Fps level/SpaceFPS/Content/Maps/Tutorial.umap” TEMPLATE=0 SHOWPROGRESS=1
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000003B302980
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogAIModule: Creating AISystem for world Tutorial
Cmd: MAP CHECKDEP
MapCheck: New page: Tutorial - Jan 29, 2016, 1:53:08 PM
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 359.136ms to complete.
LogFileHelpers: Loading map ‘Tutorial’ took 6.962
LogCollectionManager: Loaded 0 collections in 0.001367 seconds
LogCrashTracker: Crashtracker disabled due to settings.
LogLoad: Full Startup: 74.43 seconds (BP compile: 0.75 seconds)
LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/CustomBlueprints’
LogPackageName: SearchForPackageOnDisk took 0.145s to resolve LevelEditor.TutorialLaunchButton
LogUObjectGlobals:Warning: LoadPackage can’t find package LevelEditor.TutorialLaunchButton.
LogPackageName: SearchForPackageOnDisk took 0.138s to resolve
LogUObjectGlobals:Warning: LoadPackage can’t find package .
LogRenderer:Warning: Reallocating scene render targets to support 1008x648.
LogAssetRegistry: Asset discovery search completed in 28.4735 seconds
LogAnalytics: Event Editor.Usage.AssetClasses has too many attributes (44). May be truncated at the collector.
LogPackageName: SearchForPackageOnDisk took 0.146s to resolve LevelEditor.TutorialLaunchButton
LogUObjectGlobals:Warning: LoadPackage can’t find package LevelEditor.TutorialLaunchButton.
LogPackageName: SearchForPackageOnDisk took 0.134s to resolve
LogUObjectGlobals:Warning: LoadPackage can’t find package .
LogPackageName: SearchForPackageOnDisk took 0.145s to resolve LevelEditor.TutorialLaunchButton
LogUObjectGlobals:Warning: LoadPackage can’t find package LevelEditor.TutorialLaunchButton.
LogPackageName: SearchForPackageOnDisk took 0.139s to resolve
LogUObjectGlobals:Warning: LoadPackage can’t find package .
LogPackageName: SearchForPackageOnDisk took 0.150s to resolve LevelEditor.TutorialLaunchButton
LogUObjectGlobals:Warning: LoadPackage can’t find package LevelEditor.TutorialLaunchButton.
LogPackageName: SearchForPackageOnDisk took 0.141s to resolve
LogUObjectGlobals:Warning: LoadPackage can’t find package .
LogDesktopPlatform:Warning: Error reading results of folder dialog.
LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/Maps/Tutorial’ took 0.036
MainFrameActions: Packaging (Windows (32-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: Running on WindowsHostPlatform
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: CWD=C:\Program Files\Epic Games\4.6\Engine\Binaries\DotNET
MainFrameActions: Packaging (Windows (32-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/Bengt sås/Workshop PC/Space Fps level/SpaceFPS/SpaceFPS.uproject -cook -allmaps -CrashReporter -stage -archive -archivedirectory=C:/Users/
MainFrameActions: Packaging (Windows (32-bit)): Bengt sås/Workshop PC -package -WindowsNoEditor -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -targetplatform=Win32 -utf8output -NoCompile
MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.6\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.6
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.6/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.6
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Bengt sås/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.6)
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Bengt sås\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.6\Cook.txt
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Bengt sås\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.6\UAT_Log.txt
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.6\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.6
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.6/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.6/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/Bengt sås/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.6
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
MainFrameActions: Packaging (Windows (32-bit)): WindowsHostPlatform.FindBaseVSToolPaths: ERROR: Visual Studio 2013 must be installed in order to build this target.
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability.
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.InitEnvironment: CompilationEvironment.MsDevExe=
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: Command Environment settings:
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.6/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=False
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.6
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: LogFolder=C:/Users/Bengt sås/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.6
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: MsBuildExe=
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: MsDevExe=
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.LogSettings: TimestampAsString=2016-01-29_13.19.12
MainFrameActions: Packaging (Windows (32-bit)): CommandEnvironment.InitEnvironment: UATExe=C:\Program Files\Epic Games\4.6\Engine\Binaries\DotNET\AutomationTool.exe
MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Windows (32-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 5 script DLL(s).
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.6\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.6\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.6\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.6\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.6\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.6\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.6\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Epic Games\4.6\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Epic Games\4.6\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.6\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Epic Games\4.6\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.6\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Epic Games\4.6\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.6\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MainFrameActions: Packaging (Windows (32-bit)): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\4.6\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Mac
MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
MainFrameActions: Packaging (Windows (32-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: HTML5
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit.
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: AllowSubmit=False
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: Initializing P4Enabled.
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: P4Enabled=False
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.InitP4Support: P4CLRequired=False
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Bengt sås\Workshop PC\Space Fps level\SpaceFPS\SpaceFPS.uproject=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Bengt sås\Workshop PC\Space Fps level\SpaceFPS\SpaceFPS.uproject=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Bengt sås\Workshop PC\Space Fps level\SpaceFPS\SpaceFPS.uproject=True
MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Bengt sås\Workshop PC\Space Fps level\SpaceFPS\SpaceFPS.uproject
MainFrameActions: Packaging (Windows (32-bit)): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\Bengt sås\Workshop PC\Space Fps level\SpaceFPS\SpaceFPS.uproject
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ArchiveMetaData=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Bengt sås\Workshop PC
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Bengt sås\Workshop PC\Space Fps level\SpaceFPS\Saved\StagedBuilds
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Build=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Clean=True
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=SpaceFPS
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win32
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookFlavor=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CulturesToCook=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Manifests=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Pak=True
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\Bengt sås\Workshop PC\Space Fps level\SpaceFPS\Binaries\Win32
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\Bengt sås\Workshop PC\Space Fps level\SpaceFPS\Binaries\Win32
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\Bengt sås\Workshop PC\Space Fps level\SpaceFPS\Binaries\Win32\SpaceFPS.exe
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\Bengt sås\Workshop PC\Space Fps level\SpaceFPS\Binaries\Win32\SpaceFPS.exe
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Distribution=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: OBBinAPK=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Prebuilt=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Prereqs=True
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: NoBootstrapExe=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Bengt sås\Workshop PC\Space Fps level\SpaceFPS\SpaceFPS.uproject
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Rocket=True
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win32
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: ShortProjectName=SpaceFPS
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (Windows (32-bit)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Bengt sås\Workshop PC\Space Fps level\SpaceFPS\SpaceFPS.uproject=True
MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Bengt sås\Workshop PC\Space Fps level\SpaceFPS\Config\DefaultEngine.ini=True
MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Users\Bengt sås\Workshop PC\Space Fps level\SpaceFPS\Config\DefaultEngine.ini
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Users\Bengt sås\Workshop PC\Space Fps level\SpaceFPS\Config\DefaultEngine.ini
MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.GetDefaultMap: Found DefaultMap=/Engine/Maps/Entry
MainFrameActions: Packaging (Windows (32-bit)): BuildCookRun.SetupParams: Cooking all maps
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Bengt sås\Workshop PC\Space Fps level\SpaceFPS\SpaceFPS.uproject=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Bengt sås\Workshop PC\Space Fps level\SpaceFPS\SpaceFPS.uproject=True
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Bengt sås\Workshop PC\Space Fps level\SpaceFPS\SpaceFPS.uproject=True
MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: ********** COOK COMMAND STARTED **********
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.6\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: Cleaning cooked data.
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Bengt sås\Workshop PC\Space Fps level\SpaceFPS\SpaceFPS.uproject
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Users\Bengt sås\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.6\Cook.txt
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.6\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.6\Engine\Binaries\Win64\UE4Editor-Cmd.exe “C:\Users\Bengt sås\Workshop PC\Space Fps level\SpaceFPS\SpaceFPS.uproject” -run=Cook -MapIniSection=AllMaps -I18NPreset= -TargetPlatform=WindowsNoEditor -buil
MainFrameActions: Packaging (Windows (32-bit)): dmachine -Unversioned -fileopenlog -abslog=“C:\Users\Bengt sås\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.6\Cook.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: SpaceFPS
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit: Version: 4.6.1-2386410+++depot+UE4-Releases+4.6
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit: API Version: 2369412
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit: Compiled (64-bit): Dec 11 2014 21:31:39
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit: Compiled with Visual C++: 18.00.21005.01
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit: Build Configuration: Development
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit: Branch Name: ++depot+UE4-Releases+4.6
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit: Command line: “C:\Users\Bengt s�s\Workshop PC\Space Fps level\SpaceFPS\SpaceFPS.uproject” -run=Cook -MapIniSection=AllMaps -I18NPreset= -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog=“C:\Users\Beng
MainFrameActions: Packaging (Windows (32-bit)): t s�s\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.6\Cook.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit: Base directory: C:/Program Files/Epic Games/4.6/Engine/Binaries/Win64/
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: LogInit: Rocket: 1
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.22:435][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.22:499][ 0]LogOnline:Display: STEAM: Loading Steam SDK 1.30
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.22:499][ 0]LogOnline:Warning: STEAM: Steam API disabled!
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.22:500][ 0]LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.22:500][ 0]LogOnline:Warning: Unable to create OnlineSubsystem module Steam
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.22:500][ 0]LogOnline:Warning: Unable to load default OnlineSubsystem module Steam, using NULL interface
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.22:533][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.22:547][ 0]LogVoice:Warning: Failed to initialize voice interface
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.22:572][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.22:580][ 0]LogInit: Object subsystem initialized
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.22:582][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = ShortestSide’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.22:582][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.22:582][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.22:582][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.22:582][ 0]LogConsoleManager:Warning: Console variable ‘r.MSAA.CompositingSampleCount’ wasn’t set (Priority ProjectSetting < Scalability)
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.22:583][ 0]LogInit: Selected Device Profile: [Windows]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.22:583][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.22:589][ 0]LogInit: Computer: BENGTS�S-PC
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.22:589][ 0]LogInit: User: Bengts�s
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.22:589][ 0]LogInit: CPU Page size=4096, Cores=4
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.22:589][ 0]LogInit: High frequency timer resolution =3.215410 MHz
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.22:589][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx) Virtual=8192.0GB
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.22:590][ 0]LogMemory: Platform Memory Stats for Windows
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.22:590][ 0]LogMemory: Process Physical Memory: 50.62 MB used, 50.62 MB peak
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.22:590][ 0]LogMemory: Process Virtual Memory: 25.54 MB used, 25.58 MB peak
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.22:590][ 0]LogMemory: Physical Memory: 3829.35 MB used, 8175.12 MB total
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.22:590][ 0]LogMemory: Virtual Memory: 272.35 MB used, 8388608.00 MB total
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.22:752][ 0]LogTextLocalizationManager: The requested culture (‘sv_SE’) has no localization data; falling back to ‘en’ for localization and internationalization data.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.28:787][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.29:221][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.29:284][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.29:721][ 0]LogDerivedDataCache: Loaded boot cache 0.44s 441MB C:/Users/Bengt s�s/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.29:721][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Bengt s�s/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.29:721][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.29:721][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.29:792][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/DDC.ddp.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.29:803][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Bengt s�s/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.30:039][ 0]LogMeshUtilities: No automatic mesh reduction module available
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.30:039][ 0]LogMeshUtilities: No automatic mesh merging module available
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.30:351][ 0]LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.33:708][ 0]LogAnimation:Warning: UAnimMontage::PostLoad: The actual sequence length for montage HerroFPP_RifleFire_Montage does not match the length stored in the asset, please resave the montage asset.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.34:839][ 0]LogAssetRegistry: FAssetRegistry took 0.0000 seconds to start up
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.34:920][ 0]LogSlate:Warning: Failed to load font data from ‘…/…/…/…/…/…/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Content/Slate/Fonts/Roboto-Black.ttf’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.34:921][ 0]LogSlate:Warning: Failed to load font data from ‘…/…/…/…/…/…/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Content/Slate/Fonts/Roboto-Medium.ttf’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.34:922][ 0]LogSlate:Warning: Failed to load font data from ‘…/…/…/…/…/…/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Content/Slate/Fonts/Roboto-Regular.ttf’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.35:086][ 0]SourceControl: Info Source control is disabled
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.35:086][ 0]SourceControl: Info Source control is disabled
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.35:106][ 0]SourceControl: Info Source control is disabled
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.35:306][ 0]LogObj: 62248 objects as part of root set at end of initial load.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.35:307][ 0]LogUObjectAllocator: 18461248 out of 0 bytes used by permanent object pool.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.35:307][ 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.35:307][ 0]LogInit: Initializing Editor Engine…
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.35:307][ 0]LogEngine: Initializing Engine…
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.35:380][ 0]LogAIModule: Creating AISystem for world NewWorld
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.35:602][ 0]LogDerivedDataCache: Saved boot cache 0.22s 441MB C:/Users/Bengt s�s/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.35:662][ 0]LogInit: Texture streaming: Disabled
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.35:686][ 0]LogInit: Initializing Editor Engine Completed
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.35:743][ 0]LogCookCommandlet:Display: Sandbox cleanup took 0.000 seconds
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.35:743][ 0]LogCookCommandlet:Display: Populating asset registry.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.38:901][ 0]LogAssetRegistry: ScanPathsSynchronous completed scanning ‘/Engine/’ and 4 other paths to find 2830 assets in 3.1579 seconds
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.38:903][ 0]LogCookCommandlet:Display: Done populating registry. It took 3.16s.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:323][ 0]LogRedirectors: String Asset Reference ‘/Game/Characters/HeroTPP/HeroTPP.HeroTPP’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:324][ 0]LogRedirectors: Resolved to ‘/Game/Characters/HeroTPP/HeroTPP.HeroTPP’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:324][ 0]LogRedirectors: String Asset Reference ‘/Game/Weapons/Launcher.Launcher’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:324][ 0]LogRedirectors: Resolved to ‘/Game/Weapons/Launcher.Launcher’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:324][ 0]LogRedirectors: String Asset Reference ‘/Game/Characters/HeroTPP/HeroTPP.HeroTPP’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:325][ 0]LogRedirectors: Resolved to ‘/Game/Characters/HeroTPP/HeroTPP.HeroTPP’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:326][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Actor, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Actor.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:326][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Actor → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:327][ 0]LogSavePackage: Save=0.880759ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:328][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:328][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorLandscapeResources/DataLayer, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EditorLandscapeRes
MainFrameActions: Packaging (Windows (32-bit)): ources/DataLayer.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:329][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorLandscapeResources/DataLayer → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataL
MainFrameActions: Packaging (Windows (32-bit)): ayer.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:329][ 0]LogSavePackage: Save=0.404303ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:329][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:331][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Maps/Templates/Thumbnails/Default, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/Maps/Templates/Thumbnails/Default.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:331][ 0]LogCookCommandlet:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:350][ 0]LogSavePackage: Save=18.863535ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:350][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:351][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:352][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:353][ 0]LogSavePackage: Save=0.817625ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:353][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:354][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:354][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:355][ 0]LogSavePackage: Save=0.778750ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:355][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:356][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDamageTypes/DmgTypeBP_Environmental, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:357][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:358][ 0]LogSavePackage: Save=0.720281ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:358][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:358][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Sphere, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Sphere.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:359][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Sphere → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:403][ 0]LogSavePackage: Save=43.562096ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:403][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:404][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoDistanceField, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoDistanceField.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:404][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/RobotoDistanceField → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.u
MainFrameActions: Packaging (Windows (32-bit)): asset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:487][ 0]LogSavePackage: Save=82.946808ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:487][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:488][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultTextMaterialOpaque, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:489][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Default
MainFrameActions: Packaging (Windows (32-bit)): TextMaterialOpaque.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:508][ 0]LogSavePackage: Save=19.164896ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:508][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:509][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:510][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:511][ 0]LogSavePackage: Save=0.948557ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:511][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uass
MainFrameActions: Packaging (Windows (32-bit)): et’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:512][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:513][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:515][ 0]LogSavePackage: Save=1.471663ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:515][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:516][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WorldGridMaterial, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/WorldGridMaterial.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:516][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMateri
MainFrameActions: Packaging (Windows (32-bit)): al.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:740][ 0]LogSavePackage: Save=223.152878ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:740][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:743][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:744][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:746][ 0]LogSavePackage: Save=2.093357ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:746][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:747][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_M, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:748][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Defau
MainFrameActions: Packaging (Windows (32-bit)): lt_Material_Grid_M.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:783][ 0]LogSavePackage: Save=34.594654ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:783][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:784][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_N, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EngineMater
MainFrameActions: Packaging (Windows (32-bit)): ials/T_Default_Material_Grid_N.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:785][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:786][ 0]LogSavePackage: Save=0.827888ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:786][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:946][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDeferredDecalMaterial, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:946][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:950][ 0]LogSavePackage: Save=2.749261ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:950][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:951][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDiffuse, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDiffuse.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.44:952][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uas
MainFrameActions: Packaging (Windows (32-bit)): set
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:167][ 0]LogSavePackage: Save=215.248444ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:167][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:168][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultLightFunctionMaterial, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EngineMa
MainFrameActions: Packaging (Windows (32-bit)): terials/DefaultLightFunctionMaterial.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:169][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Defa
MainFrameActions: Packaging (Windows (32-bit)): ultLightFunctionMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:171][ 0]LogSavePackage: Save=2.369838ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:171][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:172][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPostProcessMaterial, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:173][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Defaul
MainFrameActions: Packaging (Windows (32-bit)): tPostProcessMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:177][ 0]LogSavePackage: Save=3.588034ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:177][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:178][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:178][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:180][ 0]LogSavePackage: Save=0.960375ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:180][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:181][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Trigger, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Trigger.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:181][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Trigger → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:182][ 0]LogSavePackage: Save=0.857744ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:182][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:183][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/WhiteSquareTexture, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EngineResources/WhiteSquareTexture.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:184][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/WhiteSquareTexture → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:185][ 0]LogSavePackage: Save=0.798032ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:185][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:186][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/GradientTexture0, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EngineResources/GradientTexture0.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:186][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/GradientTexture0 → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0
MainFrameActions: Packaging (Windows (32-bit)): .uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:187][ 0]LogSavePackage: Save=0.772219ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:187][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:188][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/Black, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EngineResources/Black.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:188][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/Black → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:189][ 0]LogSavePackage: Save=0.736454ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:190][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:190][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:191][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Ma
MainFrameActions: Packaging (Windows (32-bit)): tineeGroups/MAT_Groups_Float.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:192][ 0]LogSavePackage: Save=0.709085ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:192][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:193][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:193][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials
MainFrameActions: Packaging (Windows (32-bit)): /MatineeGroups/MAT_Groups_Director.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:194][ 0]LogSavePackage: Save=0.747650ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:194][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:195][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/Editor
MainFrameActions: Packaging (Windows (32-bit)): Materials/MatineeGroups/MAT_Groups_Event.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:196][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:197][ 0]LogSavePackage: Save=0.770664ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:197][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:198][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EditorM
MainFrameActions: Packaging (Windows (32-bit)): aterials/MatineeGroups/MAT_Groups_Anim.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:198][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Mat
MainFrameActions: Packaging (Windows (32-bit)): ineeGroups/MAT_Groups_Anim.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:199][ 0]LogSavePackage: Save=0.737076ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:199][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:231][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EditorM
MainFrameActions: Packaging (Windows (32-bit)): aterials/MatineeGroups/MAT_Groups_Fade.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:233][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:235][ 0]LogSavePackage: Save=0.840017ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:236][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:239][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EditorM
MainFrameActions: Packaging (Windows (32-bit)): aterials/MatineeGroups/MAT_Groups_Move.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:239][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:240][ 0]LogSavePackage: Save=0.998628ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:240][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:241][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/Editor
MainFrameActions: Packaging (Windows (32-bit)): Materials/MatineeGroups/MAT_Groups_Slomo.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:242][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:243][ 0]LogSavePackage: Save=0.819491ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:243][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:244][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:244][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:245][ 0]LogSavePackage: Save=0.781860ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:245][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:246][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Toggle, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:247][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:248][ 0]LogSavePackage: Save=1.336377ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:248][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:249][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/
MainFrameActions: Packaging (Windows (32-bit)): EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:250][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:251][ 0]LogSavePackage: Save=0.885113ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:251][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:252][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:252][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:253][ 0]LogSavePackage: Save=0.760090ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:253][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:254][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/Edito
MainFrameActions: Packaging (Windows (32-bit)): rMaterials/MatineeGroups/MAT_Groups_Vector.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:255][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:256][ 0]LogSavePackage: Save=0.778750ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:256][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:257][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Visibility, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:257][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:258][ 0]LogSavePackage: Save=0.766621ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:258][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:371][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTexture, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTexture.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:372][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/DefaultTexture → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uas
MainFrameActions: Packaging (Windows (32-bit)): set
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:452][ 0]LogSavePackage: Save=79.277290ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:452][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:453][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTextureCube, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTextureCube.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:455][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/DefaultTextureCube → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture
MainFrameActions: Packaging (Windows (32-bit)): Cube.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:456][ 0]LogSavePackage: Save=0.818558ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:456][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:456][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Master, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Master.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:457][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Master → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:458][ 0]LogSavePackage: Save=0.462460ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:458][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:458][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Music, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Music.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:459][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Music → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:459][ 0]LogSavePackage: Save=0.415810ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:459][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:460][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/SFX, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/SFX.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:460][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/SFX → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:461][ 0]LogSavePackage: Save=0.468681ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:461][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:462][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Normal_Attack, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Normal_Attack.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:462][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Normal_Attack → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:463][ 0]LogSavePackage: Save=0.466504ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:463][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:573][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Special_Attack_PSM, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Special_
MainFrameActions: Packaging (Windows (32-bit)): Attack_PSM.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:574][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.u
MainFrameActions: Packaging (Windows (32-bit)): asset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:575][ 0]LogSavePackage: Save=0.855567ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:575][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:576][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Duck_Normal_Attack_MixMod, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:577][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Duck_Normal_Attack_MixMod → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:577][ 0]LogSavePackage: Save=0.524350ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:578][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:578][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Voice, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Voice.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:579][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Voice → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:579][ 0]LogSavePackage: Save=0.454374ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:579][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:580][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Cylinder, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Cylinder.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:580][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Cylinder → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:582][ 0]LogSavePackage: Save=1.756230ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:583][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:583][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultMaterial, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultMaterial.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:584][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultMaterial → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.u
MainFrameActions: Packaging (Windows (32-bit)): asset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:626][ 0]LogSavePackage: Save=40.883434ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:626][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:627][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineTireTypes/DefaultTireType, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EngineTireTypes/DefaultTireType.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:628][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineTireTypes/DefaultTireType → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.u
MainFrameActions: Packaging (Windows (32-bit)): asset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:629][ 0]LogSavePackage: Save=0.499470ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:629][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:631][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/Roboto, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/Roboto.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.45:632][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/Roboto → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.46:122][ 0]LogSavePackage: Save=489.849518ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.46:291][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.46:294][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.46:294][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.46:350][ 0]LogSavePackage: Save=55.426525ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.46:350][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.46:351][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.46:352][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassT
MainFrameActions: Packaging (Windows (32-bit)): hrough.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.46:638][ 0]LogSavePackage: Save=286.112823ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.46:638][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.46:639][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.46:640][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMa
MainFrameActions: Packaging (Windows (32-bit)): terials/Widget3DPassThrough_Translucent_OneSided.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.46:642][ 0]LogSavePackage: Save=1.936612ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.46:642][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.46:643][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.46:643][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget
MainFrameActions: Packaging (Windows (32-bit)): 3DPassThrough_Opaque.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.46:645][ 0]LogSavePackage: Save=1.812833ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.46:645][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.46:646][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.46:647][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.46:649][ 0]LogSavePackage: Save=1.830249ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.46:649][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.46:650][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/UI/Menu/LoadingScreen, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/SpaceFPS/Content/UI/Menu/LoadingScreen.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.46:650][ 0]LogCookCommandlet:Display: Cooking /Game/UI/Menu/LoadingScreen → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/UI/Menu/LoadingScreen.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:458][ 0]LogSavePackage: Save=808.034729ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:458][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/UI/Menu/LoadingScreen.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:460][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/MaskedUnlitSpriteMaterial, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/MaskedU
MainFrameActions: Packaging (Windows (32-bit)): nlitSpriteMaterial.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:460][ 0]LogCookCommandlet:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:462][ 0]LogSavePackage: Save=2.220557ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:463][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:463][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultSpriteMaterial, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:464][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DefaultSpriteMaterial → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.u
MainFrameActions: Packaging (Windows (32-bit)): asset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:607][ 0]LogSavePackage: Save=142.811646ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:607][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:608][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySpriteTexture, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySpriteTex
MainFrameActions: Packaging (Windows (32-bit)): ture.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:609][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DummySpriteTexture → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:610][ 0]LogSavePackage: Save=0.834730ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:610][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:611][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/OpaqueUnlitSpriteMaterial, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/OpaqueU
MainFrameActions: Packaging (Windows (32-bit)): nlitSpriteMaterial.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:612][ 0]LogCookCommandlet:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMa
MainFrameActions: Packaging (Windows (32-bit)): terial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:614][ 0]LogSavePackage: Save=1.915774ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:614][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:770][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultPaperTerrainMaterial, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:771][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerra
MainFrameActions: Packaging (Windows (32-bit)): inMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:772][ 0]LogSavePackage: Save=1.194871ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:772][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:773][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySprite, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:773][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DummySprite → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:775][ 0]LogSavePackage: Save=1.516447ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:775][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:776][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/Pawns/PlayerPawn, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/SpaceFPS/Content/Blueprints/Pawns/PlayerPa
MainFrameActions: Packaging (Windows (32-bit)): wn.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:776][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Pawns/PlayerPawn → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Blueprints/Pawns/PlayerPawn.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:797][ 0]LogSavePackage: Save=20.009890ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:797][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Blueprints/Pawns/PlayerPawn.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:799][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Characters/HeroFPP/HeroFPP_AnimationBlueprint, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/SpaceFPS/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:799][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/HeroFPP/HeroFPP_AnimationBlueprint → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:811][ 0]LogSavePackage: Save=11.100606ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:811][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/HeroFPP/HeroFPP_AnimationBlueprint.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:813][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Animations/FPP_Animations/FPP_LauncherAim, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/SpaceFPS/Content/Animations/
MainFrameActions: Packaging (Windows (32-bit)): FPP_Animations/FPP_LauncherAim.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:813][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Animations/FPP_LauncherAim → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Animations/FPP_Animatio
MainFrameActions: Packaging (Windows (32-bit)): ns/FPP_LauncherAim.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:815][ 0]LogSavePackage: Save=1.066738ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:815][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Animations/FPP_Animations/FPP_LauncherAim.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:815][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Characters/HeroFPP/HeroFPP_Skeleton, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/SpaceFPS/Content/Characters/HeroFP
MainFrameActions: Packaging (Windows (32-bit)): P/HeroFPP_Skeleton.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:816][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/HeroFPP/HeroFPP_Skeleton → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/HeroFPP/HeroFPP_Sk
MainFrameActions: Packaging (Windows (32-bit)): eleton.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:817][ 0]LogSavePackage: Save=0.682961ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:817][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/HeroFPP/HeroFPP_Skeleton.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:817][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Characters/HeroFPP/HeroFPP, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/SpaceFPS/Content/Characters/HeroFPP/HeroFPP
MainFrameActions: Packaging (Windows (32-bit)): .uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:818][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/HeroFPP/HeroFPP → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/HeroFPP/HeroFPP.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:820][ 0]LogSavePackage: Save=1.936301ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:820][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/HeroFPP/HeroFPP.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:821][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Characters/Materials/HeroTPP, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/SpaceFPS/Content/Characters/Materials/HeroTPP.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:822][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/Materials/HeroTPP → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/Materials/HeroTPP.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:834][ 0]LogSavePackage: Save=11.577683ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:834][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/Materials/HeroTPP.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:835][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Texturing/FlattenNormal, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/FlattenNormal.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:836][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/FlattenNormal → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/Func
MainFrameActions: Packaging (Windows (32-bit)): tions/Engine_MaterialFunctions01/Texturing/FlattenNormal.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:838][ 0]LogSavePackage: Save=1.920439ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:838][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/FlattenNormal.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:839][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:839][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/C
MainFrameActions: Packaging (Windows (32-bit)): ontent/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:841][ 0]LogSavePackage: Save=1.545060ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:841][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:842][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/MaterialLayerFunctions/MatLayerBlend_BakedNormal, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_BakedNormal.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:843][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/MaterialLayerFunctions/MatLayerBlend_BakedNormal → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/Functi
MainFrameActions: Packaging (Windows (32-bit)): ons/MaterialLayerFunctions/MatLayerBlend_BakedNormal.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:873][ 0]LogSavePackage: Save=29.599337ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:873][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_BakedNormal.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:874][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/MaterialLayerFunctions/MatLayerBlend_Standard, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Conte
MainFrameActions: Packaging (Windows (32-bit)): nt/Functions/MaterialLayerFunctions/MatLayerBlend_Standard.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:875][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/MaterialLayerFunctions/MatLayerBlend_Standard → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions
MainFrameActions: Packaging (Windows (32-bit)): /MaterialLayerFunctions/MatLayerBlend_Standard.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:904][ 0]LogSavePackage: Save=29.059435ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:904][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Standard.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:905][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/MaterialLayerFunctions/MatLayerBlend_TintAllChannels, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_TintAllChannels.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:906][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/MaterialLayerFunctions/MatLayerBlend_TintAllChannels → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_TintAllChannels.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:910][ 0]LogSavePackage: Save=4.001978ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:910][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_TintAllChannels.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:911][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Characters/Materials/ML_Base, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/SpaceFPS/Content/Characters/Materials/ML_Base.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:911][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/Materials/ML_Base → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/Materials/ML_Base.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:913][ 0]LogSavePackage: Save=1.800081ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:914][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/Materials/ML_Base.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:914][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Characters/Textures/Chr_FPS_D, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/SpaceFPS/Content/Characters/Textures/Chr_FPS_D.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.47:915][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/Textures/Chr_FPS_D → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/Textures/Chr_FPS_D.uasse
MainFrameActions: Packaging (Windows (32-bit)): t
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.49:057][ 0]LogSavePackage: Save=1142.526123ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.49:133][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/Textures/Chr_FPS_D.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.49:135][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Environment/Textures/T_Vista_Grass_N, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/SpaceFPS/Content/Environment/Text
MainFrameActions: Packaging (Windows (32-bit)): ures/T_Vista_Grass_N.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.49:135][ 0]LogCookCommandlet:Display: Cooking /Game/Environment/Textures/T_Vista_Grass_N → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Environment/Textures/T_Vista_Grass_N.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.49:420][ 0]LogSavePackage: Save=284.621246ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.49:420][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Environment/Textures/T_Vista_Grass_N.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.49:422][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Characters/Materials/ML_Emissive_Custom, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/SpaceFPS/Content/Characters/Materials/ML_Emissive_Custom.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.49:425][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/Materials/ML_Emissive_Custom → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/Materials/ML_Emissive_Custom.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.49:429][ 0]LogSavePackage: Save=2.287111ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.49:430][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/Materials/ML_Emissive_Custom.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.49:430][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Characters/Textures/Chr_FPS_02_M, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/SpaceFPS/Content/Characters/Textures/Chr_FPS_02_M.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.49:431][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/Textures/Chr_FPS_02_M → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/Textures/Chr_FPS_02_M
MainFrameActions: Packaging (Windows (32-bit)): .uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.49:687][ 0]LogSavePackage: Save=254.886002ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.49:687][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/Textures/Chr_FPS_02_M.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.49:691][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Characters/Textures/Chr_FPS_M, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/SpaceFPS/Content/Characters/Textures/Chr
MainFrameActions: Packaging (Windows (32-bit)): FPS_M.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.49:692][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/Textures/Chr_FPS_M → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/Textures/Chr_FPS_M.uasse
MainFrameActions: Packaging (Windows (32-bit)): t
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:065][ 0]LogSavePackage: Save=373.020874ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:066][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/Textures/Chr_FPS_M.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:085][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Characters/Materials/ML_Glass, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/SpaceFPS/Content/Characters/Materials/ML_Glass.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:085][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/Materials/ML_Glass → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/Materials/ML_Glass.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:088][ 0]LogSavePackage: Save=2.463138ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:088][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/Materials/ML_Glass.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:089][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Characters/Textures/Tiles/T_Sctraches_01, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/SpaceFPS/Content/Characters/Textures/Tiles/T_Sctraches_01.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:090][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/Textures/Tiles/T_Sctraches_01 → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/Textures/Tiles/T_Sctraches_01.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:141][ 0]LogSavePackage: Save=51.478039ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:141][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/Textures/Tiles/T_Sctraches_01.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:148][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Characters/Materials/ML_Metal_light, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/SpaceFPS/Content/Characters/Materi
MainFrameActions: Packaging (Windows (32-bit)): als/ML_Metal_light.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:149][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/Materials/ML_Metal_light → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/Materials/ML_Metal_light.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:151][ 0]LogSavePackage: Save=2.329407ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:151][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/Materials/ML_Metal_light.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:152][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Characters/Textures/Chr_FPS_Metal_02, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/SpaceFPS/Content/Characters/Textures/Chr_FPS_Metal_02.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:153][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/Textures/Chr_FPS_Metal_02 → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/Textures/Chr_FPS

MainFrameActions: Packaging (Windows (32-bit)): Metal_02.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:460][ 0]LogSavePackage: Save=306.602905ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:460][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/Textures/Chr_FPS_Metal_02.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:462][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Characters/Materials/ML_Metal_Painted, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/SpaceFPS/Content/Characters/Materials/ML_Metal_Painted.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:462][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/Materials/ML_Metal_Painted → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/Materials/ML_Met
MainFrameActions: Packaging (Windows (32-bit)): al_Painted.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:467][ 0]LogSavePackage: Save=3.580881ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:467][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/Materials/ML_Metal_Painted.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:468][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Characters/Textures/Chr_FPS_Metal_01, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/SpaceFPS/Content/Characters/Textures/Chr_FPS_Metal_01.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:469][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/Textures/Chr_FPS_Metal_01 → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/Textures/Chr_FPS_Metal_01.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:497][ 0]LogSavePackage: Save=27.270550ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:497][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/Textures/Chr_FPS_Metal_01.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:500][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Characters/Materials/ML_Rubber_dark, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/SpaceFPS/Content/Characters/Materi
MainFrameActions: Packaging (Windows (32-bit)): als/ML_Rubber_dark.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:500][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/Materials/ML_Rubber_dark → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/Materials/ML_Rubbe
MainFrameActions: Packaging (Windows (32-bit)): r_dark.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:503][ 0]LogSavePackage: Save=2.584429ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:503][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/Materials/ML_Rubber_dark.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:504][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Characters/Materials/ML_Rubber_light, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/SpaceFPS/Content/Characters/Mater
MainFrameActions: Packaging (Windows (32-bit)): ials/ML_Rubber_light.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:505][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/Materials/ML_Rubber_light → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/Materials/ML_Rubb
MainFrameActions: Packaging (Windows (32-bit)): er_light.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:508][ 0]LogSavePackage: Save=2.926221ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:508][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/Materials/ML_Rubber_light.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:510][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Characters/Textures/Chr_FPS_Fabric_N_01, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/SpaceFPS/Content/Characters/Te
MainFrameActions: Packaging (Windows (32-bit)): xtures/Chr_FPS_Fabric_N_01.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:511][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/Textures/Chr_FPS_Fabric_N_01 → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/Textures/Chr_F
MainFrameActions: Packaging (Windows (32-bit)): PS_Fabric_N_01.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:582][ 0]LogSavePackage: Save=71.022362ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:582][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/Textures/Chr_FPS_Fabric_N_01.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:583][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Characters/Textures/Chr_FPS_M_03tga, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/SpaceFPS/Content/Characters/Textur
MainFrameActions: Packaging (Windows (32-bit)): es/Chr_FPS_M_03tga.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.50:584][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/Textures/Chr_FPS_M_03tga → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/Textures/Chr_FPS_M_03tga.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.51:223][ 0]LogSavePackage: Save=639.095459ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.51:223][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/Textures/Chr_FPS_M_03tga.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.51:227][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Characters/Textures/Chr_FPS_N, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/SpaceFPS/Content/Characters/Textures/Chr_FPS_N.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.51:227][ 0]LogCookCommandlet:Display: Cooking /Game/Characters/Textures/Chr_FPS_N → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/Textures/Chr_FPS_N.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.51:666][ 0]LogSavePackage: Save=438.888672ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.51:666][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Characters/Textures/Chr_FPS_N.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.51:669][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Environment/PhysicalMaterials/M_BodyDamage, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/SpaceFPS/Content/Environmen
MainFrameActions: Packaging (Windows (32-bit)): t/PhysicalMaterials/M_BodyDamage.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.51:670][ 0]LogCookCommandlet:Display: Cooking /Game/Environment/PhysicalMaterials/M_BodyDamage → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Environment/PhysicalMaterials/M_BodyDamage.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.51:671][ 0]LogSavePackage: Save=1.100015ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.51:671][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Environment/PhysicalMaterials/M_BodyDamage.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.51:674][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Animations/FPP_Animations/FPP_LauncherIdle, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/SpaceFPS/Content/Animations/FPP_Animations/FPP_LauncherIdle.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.51:675][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Animations/FPP_LauncherIdle → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Animations/FPP_Animati
MainFrameActions: Packaging (Windows (32-bit)): ons/FPP_LauncherIdle.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.51:676][ 0]LogSavePackage: Save=1.076379ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.51:676][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Animations/FPP_Animations/FPP_LauncherIdle.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.51:677][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Animations/FPP_Animations/FPP_LauncherJumpEnd, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/SpaceFPS/Content/Animati
MainFrameActions: Packaging (Windows (32-bit)): ons/FPP_Animations/FPP_LauncherJumpEnd.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.51:677][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Animations/FPP_LauncherJumpEnd → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Animations/FPP_Animations/FPP_LauncherJumpEnd.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.51:679][ 0]LogSavePackage: Save=1.277909ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.51:679][ 0]LogSavePackage: Async saving from memory to ‘C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/SpaceFPS/Content/Animations/FPP_Animations/FPP_LauncherJumpEnd.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.51:680][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineAnimNotifies/AnimNotify_PlaySound, C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/[Platform]/Engine/Content/EngineAnimNotifies/AnimNotify_PlaySound.uasset,
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.01.29-12.19.51:680][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineAnimNotifies/AnimNotify_PlaySound → C:/Users/Bengt s�s/Workshop PC/Space Fps level/SpaceFPS/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineAnimNotifies/AnimNo
MainFrameActions: Packaging (Windows (32-bit)): tify_Play (post truncated)